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Previous | << 1 2 >> | Next | Show All - aluminumoxynitride, March 10, 2024 - Max Fog, January 25, 2024 - TruePikachu, January 8, 2024 Dhakajack This is an ambitious work: multiple levels of interaction, several shifts in player POV, lots of rooms, NPCs, and puzzles. Despite its size, it has been meticulously proofed and tested... With everything packed into this game, it is amazing that it played as well as it did, and speaks of time spent on making sure that puzzles were clued and objectives clear, both on the part of the author and play testers. I found a couple puzzles either finicky or laborious, but that could also reflect my own self-inflicted difficulties in how I approached them.
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| Direct link | Add a comment In the ending acknowledgments, the author mentions that the puzzles are meant to be a sort of greatest hits of their favorite IF puzzles, which is definitely not a bad thing. There’s some well-executed classics here, like assembling parts of a language you don’t quite understand, mixed in with equally pleasing new tricks, like sorting a list of randomly generated objects into categories. Everything in the game is controlled through remote commands and viewed through cameras, which both puts a new spin on things as there’s no traditional inventory management, and eliminates guess-the-verb problems as all of your possible commands are easily listed at any time.
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A great blend of future and past, January 26, 2021by Luihum (Brazil) Absence of Law is different from your usual IF. Instead of your character in the story being physically present in the game world, DaedalOS, an AI operating system controlling Stygicorp, the lab where the game takes place, also takes the role of the parser. Was this review helpful to you? Yes No Remove vote | Add a comment
- TheBoxThinker, January 25, 2021 - Andrei Pambuccian, October 23, 2020 - Sammel, July 11, 2020 - okcockatoo, June 15, 2020 - kierlani, May 9, 2020 - Zape, April 28, 2020 - Bartlebooth, February 17, 2020
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