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Language: English (en)
Current Version: Release 5
Development System: TADS 2
Forgiveness Rating: Nasty
Baf's Guide ID: 1243
Spoofed by Coke Is It!, by Lucian P. Smith, Adam Thornton, J. Robinson Wheeler, Michael Fessler, Dan Shiovitz, and David Dyte
Nominee, Best Story; Nominee, Best Setting; Nominee, Best Puzzles; Nominee, Best Individual Puzzle - 1998 XYZZY Awards
-- Duncan Stevens
An exceedingly well-crafted game, and a pleasure to play. Originally released as freeware with an optional registration (to get "feelies" and hints), but now the feelies are free too. Features multiple paths and a surreal atmosphere.
-- Mark Musante
Getting a Grip on LYG
Very many things in this game are allegorical, and most do not reveal their deeper meaning until a later Fit, if at all. Stephen deliberately does not explain his own designs; he fears that players will see his words as authoritative (which makes sense, him being the author and all) when he is much more interested in what players think.
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I certainly don't claim to understand everything that the author was driving at in Grip; there are many parts of the game whose significance isn't clear to me, and may well remain that way. But I enjoyed the parts of it that I thought I understood, and it kept me interested enough to play through and think about in order to make sense of the rest, no small feat for a full-length game. As both game and story by symbolism, Losing Your Grip deserves praise.
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Number of Reviews: 1
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One of the best trippy journey-through the soul games, now forgotten, February 3, 2016
The game is filled with beautiful and crazy imagery. For instance, the opening scene consists of (Spoiler - click to show)you standing in the mud next to someone buried up to their neck who resignedly chides you.
I tried this game without hints, and it was very hard. I explored every room in the first main area, tried everything I could think of, and I only got 2 points out of 100.
The game was previously shareware (i.e. you got a limited version, then pay for more), but now the author has released it for free (well, over a decade ago). It comes with well-written feelies, and ifdb has a walkthrough or two.
I cannot say how much I enjoyed playing through this game.
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"A trip into virtual reality: all begins with debugging a VR system, but then things get out of hand. Who is Morrodox, what has he to do with your colleagues, and what is going on?" [--blurb from The Z-Files Catalogue]
Recommended ListsLosing Your Grip appears in the following Recommended Lists:
Games of Infocom quality and length (or better) by MathBrush
These are games that are as long as an Infocom game (i.e. Shade would be too short) and are as good quality (so Colossal Cave Adventure, though fun, is out). By quality, I mean the kind of things accomplished by numerous testers: few...
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These are games like Anchorhead where you have a large amount of freedom, but you can't always return to the beginning. Generally these games are divided into chapters or days, with each one like its own mini game.
PollsThe following polls include votes for Losing Your Grip:
Once More, With Feelies by Ghalev
I'm polling to learn of modern (post-commercial-era) IF that revels in the tradition of providing additional documentation & related materials which are evocative and deepen your enjoyment of the game. What games have gone that extra...
This is version 6 of this page, edited by Edward Lacey on 22 September 2013 at 10:39am. - View Update History - Edit This Page - Add a News Item