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- karlnp (Vancouver, BC), August 22, 2017
- IFforL2 (East Asia), July 18, 2017
- Laney Berry, May 15, 2017
- Denk, February 24, 2017
- Wladimir, February 16, 2017
- chargefire, January 23, 2017
- eyeballkidable, July 16, 2016
- nosferatu, June 13, 2016
- zeartless, April 21, 2016
- kala (Finland), April 13, 2016
- E. W. B., March 18, 2016
A giant, nonlinear, story heavy game that is almost too much to handle, February 3, 2016
by MathBrushUnlike most games I review, I have never finished Blue Lacuna. The reason I am writing this review anyways is that I don't think I ever will.
I've tried finishing it a few times, and I haven't been stumped by puzzles (especially since I chose story mode). Instead, I just feel overwhelmed by the game every time I play. It just seems that there are so many options; by making the game more open and free, it has moved in the opposite direction of traditional IF, where the parser was restrictive.
I've always thought a more realistic game would be better, but I think in a way I prefer the restrictiveness of traditional IF; I prefer a straighter path or paths, where you have to try and figure out the right step forward.
Blue Lacuna operates as a traditional parser, but also has a keyword system allowing objects, people, and conversational topics to be pursued in depth. It is one of the most non-linear games I have seen, and is large and well-written.
If I finish the game, I will return to add more comments.
I have now finished the game, and boy, was it huge!! I used a walkthrough and it still took me 3-4 days to play through.
The most tedious part was obtaining all of seven certain cutscenes.
The game gives you hints if you get lost or seem bored.
The game lasts forever, and includes four total worlds
I enjoyed the last half much more than the first half.
This is the biggest game I have every played, except possibly for worlds apart.
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