All Alone

by Ian Finley

Horror
2000

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Reviews and Ratings

5 star:
(4)
4 star:
(20)
3 star:
(37)
2 star:
(7)
1 star:
(1)
Average Rating:
Number of Ratings: 69
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- Azazel, April 22, 2010

- Danielle (The Wild West), March 3, 2010

- madducks (Indianapolis, Indiana), February 12, 2010

- Grey (Italy), December 21, 2009

- lupusrex (Seattle, WA), October 4, 2009

9 of 9 people found the following review helpful:
Short and Creepy Horror Piece, September 13, 2009
by Felix Larsson (Gothenburg, Sweden)
Related reviews: literary, ***

Short and creepy ”literary” horror. You are a young female artist waiting for the break-through and recently moved into your boyfriend’s small, shabby apartment—just big enough that you can’t see all of it from any one place. It’s a dark and stormy night; a serial killer stalks the streets; you’re all alone. The phone rings.

Certainly worth reading … and re-reading! once or twice. The details of the story and even the length of the piece varies a bit depending on what you decide to do (there may be more to do than you think) and in what order. Writing is good, and, playing this all alone on a dark and stormy night, you’d better hope your phone doesn’t ring.

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- Mike Gray (Wisconsin), July 25, 2009

9 of 10 people found the following review helpful:
Cold Sweat, July 25, 2009
by AmberShards (The Gothic South)

Although it is set in an apartment, All Alone is head-and-shoulders above other such room-limited games, because it successfully induces all of the claustrophobia that other games only hint at. Here, claustrophobia, paralysis, and isolation, all spiral together into a cold sweat of undiluted terror. On the analytical side, this is pure stalker-horror with the player as the potential victim. The setup uses the limitations of the setting and even of IF itself to bring the aforementioned emotions into play. It's quite effective, and the emotions are compromised only by the profanity towards the end.

However, there is nothing original about the antagonist, and the PC's inability to fight back is also rather stereotypical. I found it frustrating that she could not use the phone as a weapon or that she had not taken any precautions at all, especially given that there had been multiple murders recently.

Still, it is a well-done example of the stalker-horror genre, and it's worth playing.

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- schifter (Louisville, KY), February 25, 2009

- winky, February 24, 2009

15 of 15 people found the following review helpful:
Atmospheric game with a few flaws, January 24, 2009
by Karl Ove Hufthammer (Bergen, Norway)

This really is a 'mood piece', and should be played as one. Don't expect very much interactivity, or that the choices you do will have much effect on the final outcome (this is, after all, a horror story). The writing is generally good, and manages to convey an increasingly creepy atmosphere, though the parser is only adequate, with a bit too many unknown words. Many people find the ending a bit confusing, but it's not bad, really. All in all, this is a good, if somewhat flawed, mood piece. With a better parser and a better ending, it would have gained an extra star from me.

Note that the author suggests (or rather requires!) that the game be played at night, in a quiet room, and with the lights off. I agree, and also recommend you use an interpreter that supports sound (and no, there won't be any loud screams to scare you, just a few well-placed minor sound effects). The result should be an increasingly uncomfortable experience as the game progresses, which for this type of game is good thing!

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- VK, December 8, 2008

- Genjar (Finland), August 31, 2008

- Anders Hellerup Madsen (Copenhagen, Denmark), July 22, 2008

- Moses Templeton, May 3, 2008

- lobespear, April 22, 2008

- jfpbookworm (Hamburg, New York), February 28, 2008

- Ziixxxitria (California), February 27, 2008

- Interference (Oxford, England), February 14, 2008

Baf's Guide


Stalker horror--the author calls it "play-in-the-dark-ware." Very short, but effectively creepy--most of the thrill is not knowing what exactly is going on. That effect continues when the game's over, in fact, since it's far from clear what happens at the end, and the game ends pretty abruptly. If you like stalker horror, though, this is a good example of how IF can do that genre well.

-- Duncan Stevens

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