Return to the game's main page Reviews and Ratings
Previous | << 1 2 3 >> | Next | Show All - Azazel, April 22, 2010 - Danielle (The Wild West), March 3, 2010 - madducks (Indianapolis, Indiana), February 12, 2010 - Grey (Italy), December 21, 2009 - lupusrex (Seattle, WA), October 4, 2009 9 of
9 people found the following review helpful:
Short and Creepy Horror Piece, September 13, 2009Short and creepy ”literary” horror. You are a young female artist waiting for the break-through and recently moved into your boyfriend’s small, shabby apartment—just big enough that you can’t see all of it from any one place. It’s a dark and stormy night; a serial killer stalks the streets; you’re all alone. The phone rings. Was this review helpful to you? Yes No Remove vote | Add a comment
- Mike Gray (Wisconsin), July 25, 2009 9 of
10 people found the following review helpful:
Cold Sweat, July 25, 2009by AmberShards (The Gothic South) Although it is set in an apartment, All Alone is head-and-shoulders above other such room-limited games, because it successfully induces all of the claustrophobia that other games only hint at. Here, claustrophobia, paralysis, and isolation, all spiral together into a cold sweat of undiluted terror. On the analytical side, this is pure stalker-horror with the player as the potential victim. The setup uses the limitations of the setting and even of IF itself to bring the aforementioned emotions into play. It's quite effective, and the emotions are compromised only by the profanity towards the end. Was this review helpful to you? Yes No Remove vote | Add a comment
- schifter (Louisville, KY), February 25, 2009 - winky, February 24, 2009 15 of
15 people found the following review helpful:
Atmospheric game with a few flaws, January 24, 2009by Karl Ove Hufthammer (Bergen, Norway) This really is a 'mood piece', and should be played as one. Don't expect very much interactivity, or that the choices you do will have much effect on the final outcome (this is, after all, a horror story). The writing is generally good, and manages to convey an increasingly creepy atmosphere, though the parser is only adequate, with a bit too many unknown words. Many people find the ending a bit confusing, but it's not bad, really. All in all, this is a good, if somewhat flawed, mood piece. With a better parser and a better ending, it would have gained an extra star from me. Note that the author suggests (or rather requires!) that the game be played at night, in a quiet room, and with the lights off. I agree, and also recommend you use an interpreter that supports sound (and no, there won't be any loud screams to scare you, just a few well-placed minor sound effects). The result should be an increasingly uncomfortable experience as the game progresses, which for this type of game is good thing! Was this review helpful to you? Yes No Remove vote | Add a comment
- VK, December 8, 2008 - Genjar (Finland), August 31, 2008 - Anders Hellerup Madsen (Copenhagen, Denmark), July 22, 2008 - Moses Templeton, May 3, 2008 - lobespear, April 22, 2008 - jfpbookworm (Hamburg, New York), February 28, 2008 - Ziixxxitria (California), February 27, 2008 - Interference (Oxford, England), February 14, 2008 Baf's GuideStalker horror--the author calls it "play-in-the-dark-ware." Very short, but effectively creepy--most of the thrill is not knowing what exactly is going on. That effect continues when the game's over, in fact, since it's far from clear what happens at the end, and the game ends pretty abruptly. If you like stalker horror, though, this is a good example of how IF can do that genre well. -- Duncan Stevens
You wrote this review -
Revise it
| Direct link | Add a comment Previous | << 1 2 3 >> | Next | Show All | Return to game's main page |