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The second link is to the Spring Thing entries, but the game is the same in both places.
Inevita.z5
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.
Inevita.z5
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.

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Inevitable

by Kathleen M. Fischer

Science Fiction
2003

(based on 5 ratings)
1 member review

Game Details

Language: English (en)
Current Version: 2
License: Freeware
Development System: Inform 6
Baf's Guide ID: 2097
IFIDs:  ZCODE-1-030225-927F
ZCODE-2-030428-9819
TUID: cefpt9ubleq41v3w

Awards

Nominee, Best Puzzles - 2003 XYZZY Awards

Runner-Up - Spring Thing 2003

Editorial Reviews

Baf's Guide


Your planet has been colonized and your fellow inhabitants massacred; you're supposed to be accompanying the ambassador of the colonizing planet, but something goes wrong and you're stranded on the (apparently) empty planet. Good large-scale puzzles and nicely done atmosphere--the underlying plot is a little familiar, but everything hangs together well. The REMEMBER verb fills in a lot of useful background detail. Solid, difficult in places.

-- Duncan Stevens

SPAG

The writing was excellent; as mentioned above, the puzzles require a very clear visualization of the setting, and the location and object descriptions were more than sufficient for this. I only caught one typo, in an object description. The game was well-implemented; most things I tried to do or look at gave an appropriate response, and the default messages were altered to avoid breaking the mood (e.g., when you try to go in a direction without an exit, "After a moment's thought, you realize that you can't go that way."; or when you try to do something that's not allowed or not possible, "You scowl at the thought," or "You laugh at the thought.").
-- Mary Kate Alexander
See the full review

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0 of 1 people found the following review helpful:
Difficult, haunting Sci fi game about fixing a mechanical temple, February 3, 2016
Kathleen Fischer is one of my favorite writers, with the conversation game Redemption and the romance game Masquerade.

The game is a departure for her, consisting of one huge mechanical puzzle. However, it still includes her trademark writing and memory system.

You are alone on a world whose people you saw die 20 years earlier. You roam about, remembering the tragedy, and solving puzzles to get your tool to repair your ship.

The puzzles is fiendish, even on easy mode. Hard mode is well night impossible.

There is no walkthrough, but I found some hints on googles archives of the old rec.games.intfiction site.

I recommend it for fans of big puzzles or haunting atmosphere.

If you enjoyed Inevitable...

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This is version 3 of this page, edited by Edward Lacey on 12 May 2013 at 3:23pm. - View Update History - Edit This Page - Add a News Item