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"This was originally going to be an entry in Emily Short's Walkthrough Competition, but I didn't quite get it finished in time. Rather than let all the work go to waste, I decided to resubmit it here. So, keep in mind that it's *meant* to be played in conjunction with the accompanying walkthrough file. If you want a challenge, you could try playing it without, but if you get stuck, consulting the walkthrough is not considered cheating!
That's not to say you have to stick to the walkthrough, though -- if you do, you'll miss a lot of background. So feel free to look around and experiment along the way. Have fun!" [--blurb from Competition Aught-One]
28th Place (tie) - 7th Annual Interactive Fiction Competition (2001)
WalkthroughComp was done by Emily Short, where she wrote out a telegram of a bizarre walkthrough for a nonexistent game, and then you were to write that game.
This game is one of the biggest responses to that; however, it's too big. The game is full of text dumps, and the environment (inside a VR machine) just veers wildly from genre to genre and location to location.
It must have taken a lot of effort, but it needed more coherence, I think.
>INVENTORY - Paul O'Brian writes about interactive fiction
Overall, I enjoyed TOAB, and while the fiction element of it wasn't so great, its interactivity techniques got me thinking.
See the full review
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