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16 people found the following review helpful:
Grrr, March 29, 2008by jingold (UK) Great writing, great dialogue, great scenes, and some of the most gratingly awful game design I've ever encountered. The idea is to happen across a story by wandering around: the reality is an empty shell where nothing happens until you've done a full circuit of the map to pick up the next thread. Writing smooth, fluid interactive scenes is so time-consumingly difficult that it's almost painful to find a game just a few steps of being fantastic. Was this review helpful to you? Yes No Remove vote | Add a comment
- bolucpap, March 25, 2008 - jfpbookworm (Hamburg, New York), February 25, 2008 - J. Robinson Wheeler (Austin, TX), February 22, 2008 - fastfinge (Toronto, Canada), January 4, 2008 - Wesley (Iowa City, Iowa), November 11, 2007 - Nusco (Bologna, Italy), October 31, 2007 - Stephen Bond (Leuven, Belgium), October 26, 2007 - Sami Preuninger (New York City), October 23, 2007 - Emily Short, October 22, 2007 - Michael R. Bacon (New Mexico), October 20, 2007
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