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About the StoryWhen the weather transforms the woodsGame Details |
Awards
Entrant - Twiny Jam
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Member Reviews
| Average Rating: ![]() Number of Reviews: 2 Write a review |
4 of
4 people found the following review helpful:

by Hanon Ondricek (United States)
Instead of moving through a story, this is interactive text that morphs and changes, and you experience a full change of setting based on how you poke at the text, and the text changing itself based on timers. It lasts the length of a song and it's over. Some people could be driven crazy by constantly changing text "I didn't get to read that!!" but this definitely lends a feeling of life and movement to static prose that suggests ways of making IF in Twine more dynamic and random and alive. It's delightful how if you examine the rabbits they run away, but then come back. I would love a developed game/story that used this atmospheric technique.Was this review helpful to you? Yes No | View comments (2) - Add comment
1 of
2 people found the following review helpful:

by timsamoff (Southern California)
Very inventive way to move a reader through the story. I enjoyed this one quite a bit.Was this review helpful to you? Yes No | Add a comment
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Polls
The following polls include votes for Daytime Never Had a Chance:Hypertext stories that make heavy use of text transformations by Bruno Dias
I'm looking for hypertexts that make heavy use of stretchtext and related effects to tell their story - Links that add, remove, or alter text within a passage. Swan Hill for instance makes heavy use of this, and my own work does too, but...
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