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About the StoryAn adaptation of the classic sword & sorcery tale by Robert E. Howard, first published in 1933.
15th Place - 12th Annual Interactive Fiction Competition (2006)
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Number of Reviews: 2
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The game could use more synonyms; you often climb by going east instead of going up, and up doesn't work.
The action sort of slows down in the main conversation part of the game.
This game is fairly short.
The game itself, however, is under-implemented. Nouns, plurals, and synonyms are missing, making it tough for the player to communicate with the parser. There's even a guess-the-preposition puzzle here, which forced me to consult the walk-through. And, instead of providing clues in the descriptions, the author makes suggestions directly to the player.
Still, this game has interesting stuff in it. One of the game's branches creates a small role-reversal for the player-character. Instead of an NPC following the PC, you follow another character. Fun, but taking this path bypasses the game's best puzzle. There's also a vivid, and effective, action sequence here, a rarity in IF.
I'd say it's worth fighting the parser a bit for a few good puzzles and the excellent writing this game offers.
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