Home | Profile - Edit | Your Page | Your Inbox Browse | Search Games   |   Log In


Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to downloadable files
All updates to this page


by Porpentine profile


Web Site

(based on 17 ratings)
5 member reviews

About the Story

integration necessitates evisceration

Game Details

Language: English (en)
First Publication Date: December 16, 2012
Current Version: Unknown
License: Freeware
Development System: Twine
IFID: Unknown
TUID: 8rib3ksuex22l5pl


6th place out of 902 entries, Mood - Ludum Dare 25

Editorial Reviews

...quite the masterpiece...
See the full review

auntie pixelante
porpentine’s latest is a meditation on the trend / trope / myth of sadistic computer overlords
See the full review

praise from Harvey Smith (who worked on System Shock)
For deconstructing power fantasy; lovingly reminding me of System Shock, one of my favorite games of all time; for expanding the narrowly defined boundaries of video game subject matter; for excellent writing and a cutting sense of humor(?).
See the full review


- View the most common tags (What's a tag?)
(Log in to add your own tags)

Member Reviews

5 star:
4 star:
3 star:
2 star:
1 star:
Average Rating:
Number of Reviews: 5
Write a review

Most Helpful Member Reviews

6 of 7 people found the following review helpful:
Intense, August 7, 2013
by Peter Pears (Lisbon, Portugal)
Wow. Gory. Intense. Exquisite. Cripes.

These are the things that went through my mind, mostly, as I played and finished Cyberqueen.

Before I proceed, I have to say something that I think is very important: Porpentine is a major author in today's CYOA, or whatever we are calling Twine games (which are not really CYOA... they're simply something else), because Porpentine uses the interactivity inherent in the medium brilliantly. It's more a story than a game, but it could never be static fiction. Interactivity, even when sparse (especially when sparse) is a major, major element in Porpentine's work, is used in novel ways, and if you remove it (and there are many Twine games where you can remove the interactivity and lose nothing significant) then you are missing out on the whole experience.

This particular tale, heavily inspired by Shodan by the author's own admission at the end, is... out there. It's extreme. It's scatological. It's erotic. It's like an extreme BDSM session, one that you're forced to watch, that encompasses defiance, struggle, domination/submission, graphic depictions of bodily functions, eroticism, violence, and ultimately the loss of one's personality as it becomes another's slave/toy/victim.

The reason I don't rate this 5 stars is because I have a bit of a personal distaste for this gory, heavy style. Heavy-handed, over-powering, cloying, relentless. I prefer subtlelty rather than a constant assault on my mind.

But I am well aware that, apart from this being a valid style, and one that many people enjoy, it's the only style possible for this work. The PC and the player both suffer the helplessness, the fleeting moments of hope and defiance, the ultimate merging of the two personalities in play.

This game certainly made an impression on me, and I have to praise it highly for that. The use of the medium is brilliant, masterful. This author exploits the pacing of a Twine experience like no other, employing delays, text formatting and visual things like "clicking on a word continues the rest of the sentence".

It's not something I'd recommend for everyone. But if you feel you can stomach a punch in the gut, you owe it to yourself to try it. I'm always out for IF that creates an emotional response, and boy, this is it.

4 of 4 people found the following review helpful:
Nightmares Made Flesh, July 10, 2013
by Jim Kaplan (Jim Kaplan has a room called the location. The location of Jim Kaplan is variable.)
Related reviews: porpentine
Play it if: you want a nearly-pure transformation of text into a visceral, cinematic experience.

Don't play it if: you have a weak stomach for just about anything that could reasonably be expected to make a human being queasy.

The first two words in this game are "wet" and "sticky". And if you think the use of sentence fragments as impressionistic descriptors is passé, the rest of Cyberqueen probably won't be to your taste, because what it mainly does - what it does best - is transplant the experience of fragmenting consciousness into writing.

Cyberqueen is a war between intimacy and grotesquery, violation and transformation. The tone and content draw from the erotic and the clinically repellent, switch between them and occasionally combine them. In a certain way it reminds me of the Guillermo del Toro film Pan's Labyrinth, which had the audacity to sew together a wondrous, childlike fantasy and a grim, horrifically real war story. In both cases, the achievement is admirable, though exhausting.

The tale itself reads something like a fusion of System Shock and parts of Ray Bradbury's The City. Interestingly enough the antagonist, while malevolent, is not entirely unsympathetic, though she certainly stretches and probably breaks the boundaries of what constitutes acceptable sympathetic behavior. In certain readings she might be taken to be the protagonist, albeit not the player character.

The nature of this work's structure makes me wonder if it can even be described as interactive fiction, because while you are ostensibly presented with alternative options the game is ultimately an extremely linear experience. You are certainly made to suffer the protagonist's fears, pains and frustrations, but the "interactivity" is illusory. ("Sorry to ruin your power fantasy," gloats the antagonist as she seals your fate.) "Cinematic prose", perhaps.

The story plays with themes of identity, both in an internal sense and in a physical sense; it preys on the communal horror of deformity and dysmorphia. Which is good - it's touching on things of great social relevance. But it doesn't really discuss them, preferring to let them come to fruition in a more emotional than intellectual sense. Forsaking both the pen and the sword, Cyberqueen attacks the human comfort zone by wielding itself like a chainsaw. This would be a flaw under other circumstances, but I get the distinct impression that this was the author's intended direction for the story and as a result I must call it a success.

So why five stars? Firstly, because it deftly exploits the medium in such a way as to charge up the emotional responses we are asked to give to the events of the story; and secondly, because it is a complete and unabashed triumph in terms of what it tries to be: a fleshy, palpitating tale of agonizing transformation that demands your attention.

1 of 1 people found the following review helpful:
As a SystemShock/Shodan fan, I loved this., July 13, 2013
by Hanon Ondricek (United States)
This story reads like a prologue to the original System Shock from the point of view of one of the doomed colonists aboard Citadel station. If you've played SS, you remember the absolute unreal amount of gore and viscera and fragments of bodies that litter the hallways, all examples of the experimentation that the mad AI Shodan wrought upon the crew as she created her army of cyborg warriors that were your enemies in the game. This gives you a first person perspective of what that was like. Very gory, very visceral, very adult and would almost qualify as good enough to be one of the original computer logs in that game.

See All 5 Member Reviews

If you enjoyed CYBERQUEEN...

Related Games

People who like CYBERQUEEN also gave high ratings to these games:

happy valentwine's day please turn on your speakers and your monitor and your mouse and your keyboard when you play this thank you

Lost Pig, by Admiral Jota

Agency, by Ricardo Signes

Suggest a game

Recommended Lists

CYBERQUEEN appears in the following Recommended Lists:


The following polls include votes for CYBERQUEEN:

Vivid games by Jeff Sonas
I'm looking for games that evoked strong feelings or strong mental images that stayed with you long after you finished the games.

Best Endings by Marshal Tenner Winter
I need help with my endings in my works so I'm asking for any suggestions for games that have great finales, denouements, and/or epilogues, so that I may study what others have done. Thanks!

Top-notch horror or terror games by madducks
I'm looking for games that are the best representations of horror or terror in IF.

See all polls with votes for this game


This is version 5 of this page, edited by Porpentine on 23 January 2013 at 5:36am. - View Update History - Edit This Page - Add a News Item