Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the Storytrailer https://www.youtube.com/watch?v=e9tGJapK-jI
made for the new inquiry, to coincide with my interview: http://thenewinquiry.com/essays/beautiful-weapons/
|Average Rating: |
Number of Reviews: 4
Write a review
Most Helpful Member Reviews
You decide to sell part of yourself, a mental part, to make money. The process is disorienting and frightening, and it causes you a variety of mixed emotions.
I felt like the disjointed experiences lasted too long; Porpentine's other longish games tend to have larger 'chunks' of texts at a time, which is easier to handle. Other people may not have an issue with this extended disorientation.
There doesn't seem to be any real point for this one being interactive though. The questions (Spoiler - click to show)only have one correct response. I guessed the first two questions wrong, and it was then obvious why those were the wrong responses. With the routine finished, I end up with (Spoiler - click to show)Do I still have my money left because I didn't spend it on prescription drugs TRUE/FALSE? and that's it.
I believe I get the "point" of this release, as far as what it's trying to get across.. but why try to use a fancy interactive interface for this? There aren't even a lot of words here.
However, I would have given this 1 and 1/2 stars if I could for not having any typo and implementation errors.
I always remember really loved sites like absurd.org and hell.com and and really only reviewing this because of the similarity to those types of things.
If I judge it against other maze sites it would be nice to see more visualization, as dynamic as it got was where the text started appearing at different angles.
See All 4 Member Reviews
If you enjoyed parasite...
Related GamesPeople who like parasite also gave high ratings to these games:
Scary House Amulet!, by Ricardo Dague
Average member rating: (8 ratings)
|Rameses, by Stephen Bond|
Average member rating: (95 ratings)
Almost Goodbye, by Aaron A Reed
Average member rating: (14 ratings)
Almost Goodbye is an experiment in minimalist procedural content generation for interactive narratives. It does not try to generate a whole story or plot points from scratch, but instead asks what is the minimum amount of procedural...
PollsThe following polls include votes for parasite:
Misunderstood games by MathBrush
I'm interested in games where the reviewers 'just don't get it', where part of the game that is essential or hidden got overlooked. I'm thinking of Scary House Amulet as a prime example, where a solid parody game is passed off as poorly...
Hypertext stories that make heavy use of text transformations by Bruno Dias
I'm looking for hypertexts that make heavy use of stretchtext and related effects to tell their story - Links that add, remove, or alter text within a passage. Swan Hill for instance makes heavy use of this, and my own work does too, but...
This is version 3 of this page, edited by Porpentine on 28 June 2013 at 10:51am. - View Update History - Edit This Page - Add a News Item