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ShuffleComp: Disc 2 Download
For all systems. To play, you'll need a Z-Machine Interpreter with Blorb support - visit Brass Lantern for download links.
Solution
by the author
Walkthrough and map
Walkthrough and map by David Welbourn. (There's more than one way to write a null solution.)

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Everything We Do Is Games

by Doug Orleans profile

Adaptation
2015

Web Site

(based on 5 ratings)
3 member reviews

About the Story

A null game, inspired by John Cage's 4′33″.

Game Details

Language: English (en)
First Publication Date: May 7, 2015
Current Version: 1
License: GPL
Development System: Inform 7
Forgiveness Rating: Merciful
IFID: F2E9B586-DDA0-11E4-AA69-5CC5D4792C5F
TUID: 4f1m8tui5k2btmhm

Awards

Entrant - ShuffleComp: Disc 2

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Member Reviews

5 star:
(0)
4 star:
(1)
3 star:
(3)
2 star:
(0)
1 star:
(1)
Average Rating:
Number of Reviews: 3
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4 of 4 people found the following review helpful:
Everything we do is art, May 26, 2015
About 15 years ago I visited an exhibition in the local museum of modern art. One of the art pieces was a solid white square on the floor, about one square meter in size. It didn't seem like art at all. It was just a white square; "I could make that too."

The museum guide then explained that the square was actually a plastic frame filled with milk. Every evening when the museum closed the milk was drained and in the morning someone filled the frame with fresh milk. The actual art piece was not the physical object itself but the ritual of replacing the milk every day.

This is what Everything We Do Is Games is. As a computer program and as a game it barely exists. Its only function is to do nothing, it has no visible content at all. For something that does nothing it's still carefully planned and executed. Its value is in the act of creating it, not in the resulting program.

Therefore Everything We Do Is Games is art -- or is it? Is it a game? Is a null program a program at all? These are some of the questions it raises but leaves the answers for the audience to ponder.

Meat for thought, May 25, 2015
by flap
Play first, then read the author's statement.
Some might say that it is pointless, other that it is brilliant. To me, it was at least odd enough to be worth time.

0 of 1 people found the following review helpful:
Read the author's statement, February 3, 2016
This piece is inspired by John Cage's famous 4'33 composition, which consisted of three movements, each telling the orchestra to remain silent ("Tacet").

Essentially, the entire game consists of the author's statement (and perhaps the walkthrough).

If you enjoyed Everything We Do Is Games...

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This is version 8 of this page, edited by Doug Orleans on 28 December 2016 at 4:35pm. - View Update History - Edit This Page - Add a News Item