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Winner - Spring Thing 2002
Dude, Where's My Script?
The puzzles are the star attraction here, and they're a good mix. Good puzzles, too. Part of the fun is getting to use props, costumes, and special effects equipment in fun and devious ways. Most of the puzzles feel fresh, or at least are fresh twists on old favourites. I was particularly fond of one puzzle that I mentally dubbed "Son of the Atomic Chihuahua".
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Tinseltown Blues is nothing more, and nothing less, than a competent puzzle game. It tells no story -- there is a plot, but that plot is deliberately paper-thin, and makes sure that it doesn't get in the way of the puzzles. The game itself has a simple, and well-tried goal: the scavenger hunt, where you must find objects that have been placed in totally arbitrary, but always hard to reach, locations. The nice thing about Tinseltown Blues is that it has no pretensions of being anything more than that -- it's a game, to be played and enjoyed, not anything more, and it knows it.
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You play a hopeful hollywood writer, going to deliver your scripts to a producer for evaluation when they are scattered and stolen by a mailboy!
You have to find each of the seven scripts. This is an old, old-school adventure. Timed challenges, complicated machinery with ascii displays, hidden items, leaps of intuition, locks and keys, it has it all.
It also has a lot of Infocom references. There is a movie set that is a faithful reproduction of the Zork house, and quite large. There is a parrot squawking 'Hello sailor', a set for Hades from Zork, and so on.
This is a real treat for puzzle fans, but for everyone else, it could be fun just checking out the map and area and exploring for a while.
If you enjoyed Tinseltown Blues...
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This is version 2 of this page, edited by Edward Lacey on 19 February 2013 at 4:25pm. - View Update History - Edit This Page - Add a News Item