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1-11 of 11 - Edo, May 21, 2022 >INVENTORY - Paul O'Brian writes about interactive fiction In 1998, there was In the Spotlight, a tiny but enjoyable game whose entire purpose was to embody one clever puzzle. Then, last year, there was Schroedinger's Cat, a less enjoyable (though competently produced) game whose sole reason for existence was to embody a completely baffling puzzle. Now we have Koan, a fairly irritating and badly programmed game that embodies one more-or-less nonsensical puzzle. Clearly, we're on a downward slope here.
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A one-puzzle, spare game, April 18, 2016by MathBrush This game is not terrible. You are in a 3x3 grid of rooms with various objects. Your goal is to break a stone slab. Was this review helpful to you? Yes No Remove vote | Add a comment
- nonnamethankyou, September 29, 2015 - Simon Deimel (Germany), March 6, 2014 - Grey (Italy), December 25, 2009 - Karl Ove Hufthammer (Bergen, Norway), January 15, 2009 - Linnau (Tel-Aviv, Israel), October 31, 2008 1 of
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Great idea, lacking execution, January 1, 2008by bigbossSNK A koan is a question that beckons you transcend your preconceptions of reality and it's laws. Was this review helpful to you? Yes No Remove vote | Add a comment
- Quintin Stone (NC), October 23, 2007 Baf's GuideA one-concept puzzle with minimal implementation of rooms and objects. There's nothing to play with, no story, and not much to do: either you get it, or you don't get it. Points for austerity, I suppose, but not many for entertainment value. -- Emily Short
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