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wetlands.zip
Contains Wetlands.gblorb
from the Spring Thing site
For all systems. To play, you'll need a glulx interpreter - visit Brass Lantern for download links. (Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.)

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Wetlands

by Clara Raubertas profile

2011

(based on 6 ratings)
1 member review

About the Story

Wetlands is an interactive quagmire that leads you from the image of a fantastical city to a choice about the actual city's future, via a collection of mechanical puzzles in a watery setting.

Game Details

Language: English (en)
First Publication Date: April 4, 2011
Current Version: 1
License: Freeware
Development System: Inform 7
IFID: 7E85B850-D8A7-11DF-8F89-0016EC4C6E66
TUID: 3d4jyitc5a5l5i3m

Awards

3rd Place - Spring Thing 2011

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Member Reviews

5 star:
(1)
4 star:
(1)
3 star:
(3)
2 star:
(1)
1 star:
(0)
Average Rating:
Number of Reviews: 1
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3 of 4 people found the following review helpful:
Uniquely Atmospheric, May 29, 2011
by AmberShards (The Gothic South)
Wetlands is one of the rare games that sticks in your mind after you step away from the computer; the mysterious symbology, the unique atmosphere, the timeless feel -- all of these work together to evince a vivid, wistful, everlasting poignancy also created by the Zork series, The Moonlit Tower, Myst, and very few other games. The writing is simply fantastic (with the exception of an unnecessary profanity). The atmosphere rotates around water and wood -- ponds, beaches, forests, driftwood, dried leaves, rusty pipes, and so forth. The language is evocative but not to Romantic excess; it is quietly balanced and enduring.

The basic plot is that you are seeking the Crystal City -- a perhaps-legendary water-city, possibly magical, possibly quite advanced. You have narrowed its location down to the Waterworks, an water processing facility consisting of a pond, a few buildings, and the surrounding woods. Of course, you will not leave until you have discovered the city.

In contrast to the plot and the atmosphere, the puzzles are for the most part im-poss-ible. They are not clued whatsoever, and the game provides no direction as to what you're supposed to do next. Yes, you could argue that echoes Zork, and while the lack of cluing leads you to explore more, you are hampered by Wetlands' linear plot. Lack of cluing plus a linear plot yields frustration, whereas in more exploration-type games, it does not. I'm also not too impressed by the NPCs. They are well-characterized, but completely unhelpful, and there are no built-in hints.

I didn't make it very far -- only to the status "starting to trickle" -- but I don't think I will be able to proceed any further than that. Given that the game has a few other minor errors, proceeding might not be possible. It probably is, but I don't know for sure. If for no other reason, play this for the atmosphere.

If you enjoyed Wetlands...

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This is version 3 of this page, edited by clararaubertas on 29 May 2011 at 6:17pm. - View Update History - Edit This Page - Add a News Item