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24 people found the following review helpful:
No clue., October 18, 2007Had no clue from the start, tried to read the beginning of the walkthrough 5 minutes later(the existence of the walkthrough itself shows a fatal weekness in the design)... didn't manage to find some interesting pattern to play with. Was this review helpful to you? Yes No Remove vote | Add a comment
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33 people found the following review helpful:
Frustrating and Dull, October 18, 2007by AmberShards (The Gothic South) Games like Spider and Web are why I've never understood the wide appeal that the author commands. At the beginning, the mechanism that drives the game lures you in. "This is different," you think. But then you realize that the entire game works that way, and the spartan storytelling style provides neither clues nor room for exploration. If you don't get every single detail right (and you have no way of determining the details ahead of time), you're sent back to start over. So you start over, and over, and over again. Was this review helpful to you? Yes No Remove vote | Add a comment
Baf's GuideA futuristic spy story with a highly unusual structure. The bulk of the game consists of flashbacks, as you try to recreate, to the satisfaction of the man interrogating you, the events leading up to your capture. The strangest thing about this is that the protagonist knows more about what's happened than the player does. Gameplay is quite linear, but somehow works anyway (in part because your captor gives you so much guidance). Starts off very forgiving, but ends with a frantic race against time. Nice gadgetry, unexpected twists, ties together in a very satisfying manner by the end. A real gem. I'm still discovering subtleties just by thinking about it afterwards. -- Carl Muckenhoupt
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