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About the StoryAs Philo-R-DMD, you will die several times during the adventure. A new clone will be activated to take the place of the one that died, in a different location. The new Philo-R will usually have to retrace some of the old Philo-R's path; hopefully he won't make the same mistakes as his predecessor. Simply complete the mission before expending all six of your clones. Remember... stay alert, and keep your laser handy.
PARANOIA is based on a solo adventure by Sam Shirley in the Jan/Feb 1987 issue of "SpaceGamer/FantasyGamer" magazine, which in turn is based on the Paranoia roleplaying game. It was implemented in C on a Vax 11/780 by Tim Lister, which is how I got hold of it. Just for kicks (and the programming practice) I ported it to Inform. Note for all you IF fans: it's not very interactive. It's not a proper IF game. It beats up the Inform parser in a dark alley. But it will make you appreciate all the other IF games more.
[--blurb from The Z-Files Catalogue]
A brief CYOA-style adaptation of a solo adventure (originally printed in SpaceGamer/FantasyGamer magazine) set in the world of the Paranoia role-playing game. Your mission is to cleanse a sector of illegal Christmas activity. Features some randomized combat, but is otherwise basically graph traversal in a dystopian future. May only appeal to people familiar with Paranoia.
-- Carl Muckenhoupt
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CYOA - short and interesting - from 1987, March 20, 2015
I initially played this game because it looked like it came from 1977, along with Dungeon (ie. Zork Mainframe). But really it's from an article in the mentioned magazine from 1987 - which happens to be ISSUE 77, so that's why the confusion.
Here's the link if you're interested:
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This is version 4 of this page, edited by GameStomper on 20 March 2015 at 1:02am. - View Update History - Edit This Page - Add a News Item