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Bitterly Indifferent
I was struck by the elegant way handling of the player’s decision to begin the adventure. It reminded me of an earlier discussion about implementing the Hero’s Journey in video games — the “Refusal of the Call” needs to be handled carefully, and MISSION UNKNOWN was an example of using that decision to define the stakes involved and reflect on the protagonist’s self-perception.
It would be interesting to see how this develops into a complete game.
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v.5: 09-Jul-2023 01:32 -
JTN
(Current Version)
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v.4: 08-Jul-2023 15:06 - JTN Changed external review links | |
v.3: 08-Jul-2023 01:02 - JTN Changed genre | |
v.2: 07-Jul-2023 17:32 - JTN Changed download links | |
v.1: 07-Jul-2023 17:15 - JTN
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