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Reviews by Chase Entwistle

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A Christmas Game, by Luke A. Jones

0 of 1 people found the following review helpful:
Of mediocre quality, January 1, 2018
by Chase Entwistle (Blue Valley Southwest High School)
Overall, this text adventure is bad. It was written without regard to the choices of the player, committed some large sins in the world of Text adventure/IF writing, and was also inconsistent conventionally. While I did not finish the text adventure itself, I did sort of see where it was going (and the way it was written, it dragged out the whole thing longer than it needed to be) so I don't feel TOO bad about that.

Here are some things I noticed:

"box" vs "toolbox"
You are not allowed to parse suitable replacements for words

"enter shed" without suitable response
The shed ended up being treated as a container that you could not enter. While this is perfectly fine, one must provide a suitable reply when writing (Instead of simply "That's not something you can enter").

Inconsistent with periods after sentences, and
generic responses, even when extra information needed.

The whole thing was stretched out, and involved much more walking than puzzle solving or otherwise advancing the story.


I also noticed a sequel to this game, but I am very much inclined not to waste my time.

The Gostak, by Carl Muckenhoupt

3 of 4 people found the following review helpful:
Amazing (In every way that matters), October 19, 2017
by Chase Entwistle (Blue Valley Southwest High School)
WOW HOLY SHIT WOW
That is how I would like to start off this review. In the world of Carl Muckenhoupt's The Gosstak, you play as the gostak, who distims the doshes and comes from the bewl. A word of clarification: This game is in English. However, it is rare find an English action verb (as in run and eat, not verbs like be) or English nouns (other than pronouns). The simple beauty of this game is that even though you don't understand what distimming the doshes is at first, you know that you are the gostak and that the gostak distims the doshes. After a while, you can draw inferences but they are only that. Inferences. No matter how many connections you can make between a word and its meaning, and how utterly obvious it may seem that this is what the author was intending, everything you know about these words is based on, well, other words.
REALITY COULD BE A LIE AND DISTIMMING THE DOSHES COULD BE THE MOST EVIL THING IMAGINABLE
In addition, there is plenty left to explore and contemplate even after learning all you need to know to solve the puzzles.
Though this may not be the best IF to start on, as the words add an extra layer of complexity, it is amazing to go to as an experienced Interactive Fiction player.


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