Big, non-linear adventure games with score systemRecommendations by MathBrush
These are classic-style games, where you have to collect a large variety of objects while exploring a cave or building. My favorite way to play these games is to start playing without hints, mapping out the world and seeing what all I can do. Once I get at least half the points in the game, I start looking at walkthroughs when I get stuck, which becomes more and more common as the game progresses.
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How nonlinear does a game have to be? For instance, if it has 3 separate areas to clear, but they are relatively linear, does that count?
Either way, already seeing some good ones to track down.