Active Non-player CharactersRecommendations by Emily Short
Games which make use of non-player characters that have a great deal of independence, often moving around and acting on their own, or taking the lead in conversation. Some of these are more successful than others, but all are likely to be interesting to people developing their own complex independent agents.
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My epic game The Galleon (an English version of the original Hungarian game A gálya) uses two protagonists; and my second main work A babó (The Hobbit) (a Hungarian literary adaptation of The Hobbit, both the classical game and the original J.R.R. Tolkien book) uses fourteen protagonists at the same time; containing a lot of NPC's capable of being manipulated, too, which are basically controlled, more or less, by some artificial intelligence (their "own will").
My characters applied to the latter are not only walking and talking, but also able to do almost any of the generally programmed actions you may do: opening/closing doors, taking/dropping/wearing/using objects (or giving them to each other), fighting, or helping each other etc. You may control any of the main heroes (really in realtime: in parallel in four windows, independently), meanwhile the remainder of them are controlled by the computer.
My game Aurora allows you to play as any character; the others will walk around and talk to each other.