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Tangaroa Deep

by Astrid Dalmady profile

2016

Web Site

About the Story

We know more about space than we do about the ocean.
Isn’t it time to start changing that?

Released for the 2016 Spring Thing


Game Details

Off-Site Reviews

Astrobolism
A neat submarine simulation that makes very effective use of a few simple mechanics. Graphically, the background gets darker as you descend, which is so simple it sounds trivial, but works really well. Also simple, and very effective, is an air meter. Now, this isn’t a hardcore simulation where you have to monitor your air and pressure levels or anything like that, but, just having a little meter which is slowly depleting and showing how much longer you can breathe works wonders to increase the tension. And the story does get quite tense, by slow degrees, and really puts the reader in the head-space of a person who might plunge deeper and deeper into an abyss from which there is likely no return. Very nice.
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Christopher Huang
The dialogue is well-written, and does a lot to add flavour to the story. Merely seeing the marine wildlife–reading their descriptions in our case–would be a lot less interesting without the commentary. It adds personality, “showing” rather than “telling” the enthusiasm surrounding the prospect of diving for science. The presentation also adds to the immersion (no pun intended) by gradually darkening the background as our hero goes deeper into the lightless ocean depths.
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Emily Short's Interactive Storytelling
Astrid Dalmady’s Tangaroa Deep tells the story of a deep sea dive, and of the disturbing unknown under the ocean surface. It’s kind of a gambling piece: the deeper you go, the more danger you’re in, but the more interesting your discoveries, so it’s up to you to decide when you want to cut your losses and ascend. (Perhaps we should think of this as an alternate version of the gauntlet: you can bail at any time and get a happy ending for many parts of the story, unless you push your luck too far, in which case…)
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Narrativium
Tangaroa Deep does an excellent job at immersing you in the claustrophobic terror of a deep-sea dive.
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Rock, Paper, Shotgun
Good IF asks its player a question. Here, it’s “when do you stop chasing notoriety?”
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The Telegraph
15 of the best video games you may have missed in 2016
...a browser-based text game that manages to be creepy purely through the medium of words (and a cleverly-implemented use of color).
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Page Update History

v.8: 12-Oct-2016 22:20 - JTN (Current Version) - Edit Page - Normal View
Changed author, download links
v.7: 13-Dec-2016 23:06 - dastridly
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  v.6: 12-Oct-2016 22:20 - dastridly
Changed external review links
v.5: 07-May-2016 09:31 - CMG
Changed external review links
v.4: 05-May-2016 01:24 - Doug Orleans
Changed external review links
v.3: 05-May-2016 00:12 - Doug Orleans
Changed external review links
v.2: 06-Apr-2016 23:42 - dastridly
Changed publication date
v.1: 06-Apr-2016 14:47 - dastridly
Created page