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For all systems. To play, you'll need a glulx interpreter - visit Brass Lantern for download links.
For all systems. To play, you'll need a Z-Machine Interpreter with Blorb support - visit Brass Lantern for download links.
competition release
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.
(Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.)

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Risorgimento Represso

by Michael J. Coyne


Game Details

Language: English (en)
Current Version: 4
License: Freeware
Development System: Inform 6
Baf's Guide ID: 2153
IFIDs:  ZCODE-4-060308-FEC5
TUID: t0pidhghzbo91i12

Off-Site Reviews

This game initially threw me for a loop; given the intimidating title and the scholastic setting of the opening, I was expecting a much more historical take than the one I was presented. My initial notes involved a fair amount of griping about such anachronisms as the use of Mendeleev's periodic table, but once I grasped what kind of game I was in for, I had a much more pleasant time. Risorgimento is a whimsical, well-coded adventure in the Infocom tradition, distinguished by some very entertaining puzzles. The plot is nothing terribly involving -- the player character is a student desperately trying to make his (her?) way back to the modern day -- but that's not really the focus of this offering. Instead, it's the series of challenges facing the player that are responsible for keeping the interest level high, and fortunately, they succeed at this task quite admirably.
-- Mike Russo
See the full review

>VERBOSE -- Paul O'Brian's Interactive Fiction Page

From what I saw of this game, I thought it was outstanding, worthy of a 9.5 or above. But I just cannot bring myself to give it that score, if for no other reason than because I don't want games that shouldn't be in the comp to do well, since all that will do is encourage more of them. On the other hand, can I really justify giving a low score to such an obviously high-quality product, especially when I've already given Scavenger, another too-big game, a high score? Well, the difference between this and Scavenger is that with Scavenger, I felt like I'd seen the majority of the game, that the major puzzles were solved or almost-solved, and that most of what remained was denouement. With RR, though, I felt like I'd eaten the appetizer but had to leave before the entree. My compromise is this. I'll make it clear in my review that this is a great game, worthy of any IF devotee's attention. Play it sometime when you can really enjoy it, linger over its many pleasures, and let the puzzles percolate in your head. Play it without a time limit. Savor it like I couldn't today. Don't let my low score fool you -- it's eminently worth playing, but I saw a third of it, and so I'm giving it a third of the score it probably would have gotten from me had it been the right size for the comp.
See the full review

Page Update History

v.7: 22-Nov-2017 10:53 - turthalion (Current Version) - Edit Page - Normal View
Changed download links
v.6: 22-Nov-2017 10:54 - Doug Orleans
Changed IFIDs, version number
  v.5: 22-Nov-2017 10:53 - Doug Orleans
Changed download links
v.4: 14-Sep-2013 05:52 - Edward Lacey
Changed external review links
v.3: 16-Apr-2008 16:17 - Paul O'Brian
Changed external review links
v.2: 25-Feb-2008 07:51 - J. Robinson Wheeler
Changed cover art
v.1: 16-Oct-2007 01:50 - IFDB
Created page