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Enchanter

by Marc Blank and Dave Lebling

Episode 1 of The Enchanter series
Fantasy
1983

About the Story

In Enchanter, the first of a spellbinding series in the tradition of Zork, you are a novice magician whom Fate has chosen to do singlehanded combat with a dark and fierce power. But worldly weapons will avail you naught, for your foe is the Evil Warlock who holds sway over the land.

To defeat him, you will have to match your skills as a necromancer against his, casting spells you have learned from your masters in the Circle of Enchanters and other incantations you will acquire as you proceed on your quest.

If you succeed, you will be elevated to a seat in the illustrious Circle; if you fail, your land will be doomed to an eternity of darkness.

Difficulty: Standard.


Game Details

Off-Site Reviews

Adventure Classic Gaming
A nice diversion
The puzzles in Enchanter are very clever. They are all reasonable, but they also require moments of “Eureka” insight. The little bit of story in Enchanter adds a lot to the typical dungeon crawl in Zork. The grim and gritty ambience is great. ON the other hand, the gameplay flaws that are typical of adventure titles from this past era require you to save your game often. In some cases, it leads to a cycle of save, explore and learn, and restore to repeat in order to find the optimal path.

Overall, Enchanter is a fun game. The few gameplay flaws are more than balanced by the ingenuities of the puzzles. While there is not a lot of story in this game, it is well told and is a nice diversion.
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SPAG
On the whole...
On the whole, Enchanter works, and while there are problems--I wish
the authors had rethought the insistence on hunger, thirst and sleep,
for example--this is an example of one of Infocom's more solid early
efforts. Though it takes a very different approach to its fantasy
element than does Zork I, it's no less entertaining for that.
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  v.2: 20-Oct-2008 07:34 -
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v.1: 19-Feb-2008 20:00 - Emily Short
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