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About the StoryA vacation in our lovely country! See the ethnic charms of the countryside, the historic grandeur of the capital city. Taste our traditional cuisine; smell the flowers of the Old Tree. And all without leaving your own armchair! But all is not as it seems... Game Details
Language: English (en)
Current Version: Release 4 License: Freeware Development System: Inform 6 Baf's Guide ID: 207 IFID: ZCODE-4-980226-5C05 TUID: 2xyccw3pe0uovfad |
Adventure Gamers
I personally was let down by the final ten minutes of the game, but the storytelling device up to that point is second to none in its brilliance [...]
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Gaming Enthusiast
Spider and Web is undoubtedly confusing, difficult and unforgiving, especially later, but the more you play it, the more you appreciate the ingenuity.
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IF-Review
A Game Untangled
Despite the linearity of the game, its ultimate meaning is entirely in your hands. Or perhaps entirely in your mind. There are a couple of endgame options -- *important* options, things that sum up the whole meaning of the story -- but you're not told how they play out, one way or the other. You get to choose, but you don't get to know all the final ramifications. People have found this unsatisfying, and griped. I myself found it unsatisfying, and griped. There's something about it that is nonetheless true to morality in real life: not only do we often have to make our decisions blindly, but we cannot always know for certain even after the fact what the outcomes were or would have been.
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Jay Is Games
[...] an absolute work of genius. 'Spider and Web' is about a man who stands in an alley and then leaves. And I'm not telling you any different.
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PC Gamer
An oldie but a goodie, this spy story is one of the most enjoyable examples of unreliable narration, and a story that couldn’t be told any other way.
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SPAG
The experience of playing it is unique and vaguely reminiscent of "1984"--it forces the player not only to accept someone else's account of a certain truth, in this case his own memories, but to replay them in conformity with what he's told--and the feeling is often unnerving. (Duncan Stevens)
The mechanics and prose are, as in every Zarf game, excellent. The one fleshed-out NPC is convincingly drawn, and Zarf's choice to limit conversation with him to "yes" or "no" works well both in the context of the game and as a tool so that the amount of coding is kept to a minimum. The spy gadgets work intuitively and the interface seems very believable. And they're fun to play with. (Adam Thornton)
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SynTax
Personally, I didn't really enjoy this game, but that is a personal response to the game. Technically, it is very good indeed and those who like this sort of subterfuge plot will be in their element.
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Xyzzy News
While the game's turning point has a wonderful "Aha!" quality to it, it's a point that I never would have gotten to without relying heavily on a walkthrough solution. And although the descriptions are expansive, the characters' dialogue believable, and the plot is richly complex, I was left feeling that I could have done without some of these features if only I could have really played more of the game for real, without outside intervention.
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