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About the StoryYou have green hair! Your name is Britney!! Legend says there is a valuable, powerful Amulet in the house, which may be retrieved by anyone who is daring! Do you dare?
31st Place - 8th Annual Interactive Fiction Competition (2002)
-- Valentine Kopteltsev
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
There were a couple of areas where the writing felt a bit adolescent (particularly in its excoriation of Pepsi), but generally the over-the-top horror bit was pulled off with cleverness and panache. So at the end I was left scratching my head, and not just because the ending doesn't really make any sense. Why would such a skilled implementor create this game, with its aggressively clichéd setting and puzzles, and no particular virtue except its entertaining writing? I don't know. I laughed many times while I played SHA, but now that it's over, I still feel like I didn't get the joke.
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I supposed the reason I most enjoyed the game was the pacing. There is always something to do to move the game forward. I used hints on the very last puzzle, but I didn't really need to.
Game can be finished in under a hour. One or two simple mazes with no tricks (people who hate mazes might even like these mazes).
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PollsThe following polls include votes for Scary House Amulet!:
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This is version 3 of this page, edited by David Welbourn on 23 August 2017 at 4:02pm. - View Update History - Edit This Page - Add a News Item