Home | Profile - Edit | Your Page | Your Inbox Browse | Search Games   |   Log In

Download


xarbo.zip
Contains xarbo.gam
solution
For all systems. To play, you'll need a TADS 2 Interpreter - visit tads.org for interpreter downloads. (Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.)
Walkthrough and maps
by David Welbourn

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to downloadable files
All updates to this page

Escape from the Arboretum

by Robbies Dog

Zombie/Surreal
2002

(based on 1 rating)
No member reviews yet - be the first

About the Story

In this sprawling old-school puzzle game, you play as a resident of the Arboretum, which is a decaying city district cut off from the rest of world, fit only for hippies, zombies, and other disgusting creatures like yourself. Your goal is "to contact an outside force and escape the evil mind-numbing powers of the Arboretum."

Game Details

Language: English (en)
Current Version: Unknown
License: Freeware
Development System: TADS 2
Baf's Guide ID: 1952
IFID: TADS2-631CD92DE93EC8AAA08E60C740A21721
TUID: kufk96j21llgevfy

Editorial Reviews

Baf's Guide


A game with many minimally described locations and surreal British hippy grunge. It's like an old Scott Adams adventure, twisted and writ large, but with the power of the TADS engine to make it bearable. Here is a typical room, with its staccato statements and capitalized compass directions:
hallway
You are in a short hallway with tatty wallpaper.
There is a small wicker table here.
The hallway leads South to the living room.
There are stairs here leading up.
There is a doorway to the North.
A player might be put off by these old school conventions, and by consequence, it can be difficult to decide where to direct one's focus. Especially since are several unused objects and not every locked door is openable. Also, there are hunger and sleep daemons, but they activate every 200 and 400 turns respectively, so they aren't too odious.

Assuming you can overlook these issues, you may be charmed by the game's humour (try to "dig" anything) and liberal use of Brit-speak ("torch" for flashlight, "leccy" for electricity, etc). And it is a surreal place; did you know you have zombies and slugs for neighbours? Have fun escaping...

-- David Welbourn

SynTax
Arboretum is a very busy game, with plenty of puzzles for you to think about and tackle all at once, so it's fairly non-linear and you can progress quite rapidly to approximately halfway. I found it interesting and entertaining, and although the location descriptions and writing are not outstanding, there is a definite sense of humour lurking throughout this game, despite the rather bleak scenery of the first few locations. Arboretum grabs your attention from the outset with its many and varied puzzles, its frenetic pace, and its huge variety of quaint red herrings.
See the full review

Tags

- View the most common tags (What's a tag?)
(Log in to add your own tags)

Links




This is version 3 of this page, edited by David Welbourn on 27 February 2018 at 8:55am. - View Update History - Edit This Page - Add a News Item