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About the StoryYou play as a woman driving a moving van across the United States to her new job as New York City's Assistant to the Chief Engineer. Your gas runs out when you arrive at Chewton, Arizona which is having its 40th annual rock festival, and they don't mean music. They're celebrating actual rocks. And you spent your last money on tacos. How are you going to get out of here?
Nominee, Best Puzzles; Nominee, Best NPCs - 1997 XYZZY Awards
-- Carl Muckenhoupt
Everybody Loves a Parade manages a difficult feat: it's an enjoyable and rewarding game in its own right, whose puzzles take real thought, but it also essays an important innovation in IF playing style and carries it off brilliantly.
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There was a lot going on and a host of interesting and annoying characters to be studied. However, I slowly began to lose interest because some of the puzzles were too obscure for me. I am not saying it is a bad game, on the contrary, "Parade" is well put together, the text well written and the locations are believable, if a little unusual.
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The puzzles are old-school flavor; find items by searching or carefully reading room description, use them in unintuitive ways, and do some unmotivated actions. However, it is pretty fun, and I solved a few puzzles without the walkthrough.
The game is implemented well, with a lot of background character.
Many reviews at the time this came out mentioned a big surprise late in the game. The years since this game came out have significantly softened the surprise here (I thought it was going to be the standard 'this was all a dream' surprise, but it wasn't). This gives an interesting commentary on the changes in interactive fiction in the last couple of decades.
There are some lewd parts (a pornographic magazine, some dirty-minded individuals), but overall mild.
If you enjoyed Everybody Loves a Parade...
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"The Hartman Gallery extends their invitation to an exhibition of Anatoly Domokov's "American Paintings." Who draws the line between art and life? HTML enhanced." [--blurb from Competition '99]
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My new walkthroughs for January 2019 by David Welbourn
On Tuesday, January 29, 2019, I published new walkthroughs for the games listed below! Some of these were paid for by my wonderful patrons at Patreon. Please consider supporting me to make even more new walkthroughs for works of...
PollsThe following polls include votes for Everybody Loves a Parade:
IF that purposely conceals crucial player character information by Puddin Tame
IF that doesn't explicitly clue players in on knowledge they would/should have if they actually were the player character (The character's motivation, interests, relevant parts of their past etc.), which, for good or bad, results in some...
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