Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the StoryYou have traveled to darkest Africa in search of King Solomon's Diamond. But after 3 days, your native bearers desert you and take your money and supplies. Will you survive and find the diamond, or will you be swallowed by this vast continent? (Intermediate)
You're in Africa, seeking King Solomon's mines and a passage home. A nothing-special adventure: two-word parser, some arbitrary puzzles (including one of the few known instances of a deliberate guess-the-verb puzzle), runs in 40-column mode only.
-- Carl Muckenhoupt
|Average Rating: |
Number of Reviews: 1
Write a review
2 of 2 people found the following review helpful:Dark incontinence, May 23, 2011
by David Welbourn (Kitchener, Ontario)Dark Continent, frankly, is a bit of a mess. In distant echoes of Infidel, you've been abandoned by your hired help in Tunisia during your quest for a big-ass diamond, but you're an asshole and are determined to get the diamond anyway and take it back to jolly ol' England. During your quest, you'll visit minimalistic versions of Lake Victoria, the Sahara Desert, the Red Sea, and a Ubanghi village.
The first sign of trouble was when I climbed a palm tree (just because) and discovered... motor fuel. Buh-whu? What was that doing there?
When I later found an airplane, I was a quite stymied on how to use the fuel with it. This is one of those old two-word parser games, USE isn't a valid verb, there's no description for the plane, and POUR FUEL only responds with "where?", which made me think (incorrectly) that I needed to rephrase my command. Heck, I didn't even know for sure that the plane needed fuel in the first place. Dear reader, I confess I turned to the walkthrough and discovered (Spoiler - click to show)that that "where?" was a disambiguation prompt and that I should next type IN TANK. Which I thought somewhat unfair, since the tank hadn't been mentioned anywhere at all.
The rest of the game, alas, is little better. Figuring out how to pay for the way home is severely underclued, and one puzzle is a very deliberate guess-the-verb and there's absolutely no justification for it except to make the game harder. Plus, your character has few morals and will need to perform a few despicable acts before success can be claimed.
Winning this game made me feel dirty.
Was this review helpful to you? Yes No
More Options| Add a comment
This is version 4 of this page, edited by David Welbourn on 20 June 2015 at 2:10am. - View Update History - Edit This Page - Add a News Item