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About the StoryIt is late night in the middle of this silent street. What did you come to find? You slowly stand up trying to remember where you are, and how you ended up here. Half asleep, you start walking. Maybe you'll find something of use in here. Maybe you'll find a reason to be here.
Quick note on the mechanics: rooms, map, things, text and encounters are randomized every time you compile the game!
76th Place - 25th Annual Interactive Fiction Competition (2019)
The Gaming Philosopher
A clear coding mistake that makes the intended solution to the central puzzle impossible to find without delving into the course code! Clearly, then, this piece was never even tested.
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Number of Reviews: 2
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As a straight-up game, it has flaws. The text has many grammatical errors, the scenery can become repetitive, and it's hard to know how to strategize.
But an an experiment, I like it. Like many people, I've thought of writing a randomized game, but I've never really gotten around to it. This game shows how it could be done, and I think it would be worthwhile to tinker with the code here. I appreciate the author letting us see the code!
This is version 5 of this page, edited by Zape on 6 July 2020 at 5:30pm. - View Update History - Edit This Page - Add a News Item