Home | Profile - Edit | Your Page | Your Inbox Browse | Search Games   |   Log In

Download



Story File
For all systems. To play, you'll need a glulx interpreter - visit Brass Lantern for download links.
Windows Package
Contains TheMuseum.gblorb
The package, intended for use on Windows, includes the story file and Windows Glulxe interpreter. Extract the pack into a folder and run START THE MUSEUM.​BAT to play.
For all systems. To play, you'll need a glulx interpreter - visit Brass Lantern for download links. (Compressed with RAR. Unpacking tools are available for most platforms - see Wikipedia for pointers.)
Soundtrack
Beware of the Mummy - Marius Schneider

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to downloadable files
All updates to this page

The Museum

by Andreas Jörgensen

Humor/Horror
2008

(based on 4 ratings)
1 member review

About the Story

After a long, boring day, you decide to take a well-deserved, relaxing trip to the museum, but going there might get you more than you bargained for.

Made for TIGsource's Commonplace Book Competition 2008.

Game Details

Language: English (en)
First Publication Date: November 28, 2008
Current Version: 1
License: Freeware
Development System: Inform 7
Forgiveness Rating: Nasty
IFID: B823EACE-0ABD-4A41-A435-EFEDFE3C62ED
TUID: sfgaszp8e63v8dtm

Tags

- View the most common tags (What's a tag?)
(Log in to add your own tags)

Member Reviews

5 star:
(1)
4 star:
(0)
3 star:
(0)
2 star:
(2)
1 star:
(1)
Average Rating:
Number of Reviews: 1
Write a review


2 of 2 people found the following review helpful:
Us alive folk continue to be entertained by the dead., February 15, 2012
by Wade Clarke (Sydney, Australia)
Related reviews: comedy, Lovecraft, Inform
The Museum is a short and flippant game in which you play a dude who visits the local Egyptian exhibition one night after the ceaseless leisure time afforded by modern existence causes you to become bored. There's a mummy on display, and if you happen to bring it back to life (it takes a bit of effort) your goal then becomes one of snuffing it out again so that it won't kill people. This premise obviously doesn't make a whole lot of sense, but that's par for the course in The Museum. It's the kind of game where defeating the monster doesn't score you one of the six points on offer, but eating a sloppy banana that you find on the floor does.

The Museum was made for the TIGsource's Commonplace Book Competition of 2008. Entrants had about six weeks to turn out a game based on one of H P Lovecraft's unused ideas as scribbled down in his Commonplace (note)Book. The chosen idea here is #190: "Primal mummy in museum — awakes and changes place with visitor."

There are seven rooms in the resulting game and some prop-based puzzles delivered without leeway. Implementation is basic and people who like apostrophes in their prose will be disappointed. Nevertheless, the game offers some fun and several different endings. The tone waggles back and forth between being flip and smart-arsed, which would have grated on me had the adventure been any larger. I was kind of impressed by how annoying I found the protagonist, given the short amount of time I spent playing him.

The game has a couple of cool features worth mentioning; a neat cover graphic of the mummy and some original Egyptian-themed music which plays in the background. All in all, it's good for a laugh.

Links




This is version 6 of this page, edited by Dave Chapeskie on 30 May 2009 at 11:20am. - View Update History - Edit This Page - Add a News Item