External Links


PLAY ONLINE (v1.1) using Parchment
Contains marika.taf
Play this game in your Web browser.
Version 1.1 AND Walkthrough
you need an adrift interpretter, preferably Adrift 4 Runner but can also be completed with Adrift 5 interpreters.
Requires an ADRIFT version 4 interpreter. Visit IFWiki for download links. (Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.)

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to external links
All updates to this page

Marika the Offering

by revgiblet profile

2007

(based on 23 ratings)
10 reviews

About the Story

An entry in the 2007 One Room Game Competition. You play a young girl, trapped in a tower room and in fear for her life.


Game Details


Awards

3rd Place - InsideADRIFT Game of the Year Comp 2007

3rd Place - One Room Game Competition 2007

Tags

- View the most common tags (What's a tag?)

(Log in to add your own tags)
Tags you added are shown below with checkmarks. To remove one of your tags, simply un-check it.

Enter new tags here (use commas to separate tags):

Member Reviews

5 star:
(2)
4 star:
(14)
3 star:
(7)
2 star:
(0)
1 star:
(0)
Average Rating:
Number of Reviews: 10
Write a review


Most Helpful Member Reviews


10 of 10 people found the following review helpful:
A thrilling gothic "Barricade-The-Room" adventure, January 16, 2011
by Wade Clarke (Sydney, Australia)
Related reviews: ADRIFT 4, ADRIFT, horror

I heard that one-room and escape-from-the-room text games went gangbusters somewhere between the 1990s and 2010. I learned this in 2010, the year I started playing any of the non-commercial IF that had been going on for the past couple of decades. And of the one-room games I have tried so far, Marika the Offering is easily the one what is most killing it in my fave charts.

Marika is a barricade-the-room game in which you play a 15-year-old beauty who has grown up in a ye olde town afflicted by the curse of a vampire. The fiend shows up once every 15 years to snack on a pretty virgin, and God help those who don't supply him with one!.. or at least that's what he says. It's not like the parties involved are talking to each other all the time.

You, Marika, are to be the latest offering to the villain, and find yourself locked in a tower bedroom at game start. The townsfolk expect you to lie back and think of England, but your mum has encouraged you to try to make the room impregnable before you fall asleep. And so begins an extremely exciting and suspenseful race against the clock of the sun.

The writing is lovely, with a bit of a romantic trill, and it also does its utmost to be clear about the potential usefulness of all the features and objects in the room, both before and after you have made your first interaction with each. Player knowledge is divorced from character knowledge, so that even if you've played before, you can't act on an idea that has not yet come to Marika through her actions as you have dictated them.

The game also removes the need to GET or DROP things. Once an object's practical usefulness is known to your character, you can always act as if you possess it, which makes good sense given that everything you can act upon must be in the room. Generally, issuing a LOOK will remind you of the status of most things you have previously messed with, given that they will all be visible from where you stand.

Another cool feature is that if you run out of moves, fall asleep and get attacked by the vampire (it's likely to happen to every player at least once, and probably more times before they solve all the puzzles) you will learn something, from the manner of your death, about what actions you still need to take to vampire-proof your tower.

The complete backstory to the game is presented as an optional read, presumably only because of its length. You will be better off reading it before getting into the game, and it seems plain to me that if you enjoy the writing in the game, you will enjoy the engaging backstory as well. Making it optional seems to have been the only hesitant design choice ("Will this deter players?", perhaps) in a game otherwise defined by clear design choices.

Ultimately, Marika the Offering is a very satisfying and tense time-limited puzzler with a Gothic thrillingness about it and involving writing.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | View comments (1) - Add comment 

10 of 11 people found the following review helpful:
Refreshingly different one-room game, January 9, 2008

Contrary to almost all other one-room games, the goal is not to escape but to secure the room so that the bad guy doesn't get in. This is a refreshing new look at the genre and the game handles the setting quite well.

There's a time limit but it serves a purpose: every time when the time runs out and the room is not secure enough the game tells what part of the room you missed. This is infinitely better than getting a general "you died"-message without a clue how to improve the next time. It's not even annoying to die several times because each time you are making progress.

Some minor design and parser problems keep this from being a five-star game. Objects can be examined exactly once, then you get the generic "nothing special"-message. At least in one point the story suggests that an item is essential to solve the game (it is not) but recovering it is not possible and there's no indication later that it's not necessary.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

6 of 6 people found the following review helpful:
Cleverly designed, well worth playing., September 4, 2012
by DB (Columbus, OH)
Related reviews: ADRIFT

After mazes, the next tropes in interactive fiction to wear themselves out entirely were probably the “Escape the Room” [ETR] format and death. Seeing yet another ETR game is enough to make a seasoned IF player roll their eyes. These tend to be basically plotless, decontextualized setups for a puzzle rather than a good story. If you have to stuff something under a door to catch a key, it's probably enough to make a player quit. We've seen that game with that puzzle so many times and in so many incarnations that it was now beneath our notice, like spam. And the last thing we want to do is to die over and have to restart our attempts every time, especially on something so limited.

But Marika the Offering offers a fully contextualized, narratively complete game with an interesting story and a structure that subverts our basic aversion to death by turning the ETR format on its head. No longer is your goal to escape from a locked room. Your goal is to lock the room and keep a vampire from coming in.

Obvious means of entry and ways to bar them start the player out proactively, which is good because they're about to lose. When the player feels they have finally blocked off all they can they go to sleep (or else they'll run out of turns and fall asleep anyway). The player then get to watch how the villain enters the room to kill our heroine. In this way, each death is a clue in solving the overall puzzle of the game. Rather than an annoyance, the author has made death into a service to the player. Aside from presenting a challenge, the continued inventiveness of the (rather traditional) shapeshifting vampire at gaining entry into the tower room becomes a running gag that's amusing to read. Especially if you're a completionist, the flow of the game becomes more about blocking one entrance at a time and then dying, then blocking the next, rinse lather, repeat.

There are a couple of tricky commands to execute in this game where players might run into Guess the Verb troubles. It's also worth noting that the game is inventoryless, preferring to let players use things from where they lie rather than making them pick all of them up explicitly. This lets players focus on examining their surroundings and blocking exits rather than acquiring objects.

Overall, this is a rewarding, not overlong game with difficulty neatly balanced on a knife point, worthy of as many plays through as it has deaths. Highly recommended.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

See All 10 Member Reviews

Marika the Offering on IFDB

Recommended Lists

Marika the Offering appears in the following Recommended Lists:

Recommended ADRIFT games by Lumin
There is so much IF made with ADRIFT out there. Like with any platform a certain percentage of them are just plain...not good, but there are some really fun games out there too that the community is historically terrible about...

ADRIFT Authors' Iconic Works by DB
I have attempted to assemble a list of some major (and some minor) authors for the ADRIFT platform along with a game iconic of their style. The games are listed by seniority of the authors, where seniority is determined by the year of an...

Polls

The following polls include votes for Marika the Offering:

One Room Non-Escape Games by tggdan3
I'm looking for a one room game, where the purpose is NOT to escape that one room. (Eliminating games such as Enlightenment, Suveh Nux, 69,105 keys, etc). I'm not sure if there even ARE many such games, but I would be interested in...

No map necessary by Divide
Pieces which can be fully enjoyed without drawing map, ideally without taking any notes whatsoever. Ones which you could play on a bus, on a break, laying on bed, etc. with nothing but a portable player. Games for which you don't need...

Fun single-room games by Jeff Sonas
My kids (9 and 12) like to play IF games on my phone during car drives so they are looking for something quick and fun that doesn't require much mapping. What single-room adventures are out there?

See all polls with votes for this game




This is version 26 of this page, edited by Denk on 1 March 2023 at 9:40pm. - View Update History - Edit This Page - Add a News Item - Delete This Page