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About the StoryWhat happens when your favorite uncle, a successful electronics company owner, has you try out his latest invention? Of course, something goes amiss and you must struggle to set it all right or suffer the consequences. Deliberately “Old School” romp.
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Number of Reviews: 3
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It's fairly short, with about a half dozen puzzles, usually where you are presented with an obstacle and have to find an object to defeat it.
Somehow, it reminded me of the newer game Nine Lives by Merlin Fisher. Both are fun little old school games set in a house with similar aesthetics.
The puzzles are fairly easy; the game is polite (in the Zarfian sense—you can’t put it in an unwinnable state, and if you die, simply undo your last move) with a few in-game hints and even a non-spoiler map; writing is straightfoward in style and quite decent in quality, and there are no major bugs (one bad typo in the Competition version, though—the player can only refer to a bunch of property tags as “tage” rather than as “tags”); it’s probably finished in no more than two hours.
There were some nice details in it, too: the way you have to accustom yourself to your robotic body e.g., and (for once!) a perfectly acceptable in-game reason for a four items inventory limit.
All in all I’d say it’s presumably a good game for beginners, also—or even especially—for kids.
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