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About the StoryYou've never met your new employer, and in his letters he was awfully vague about just what it was he wanted you to do. At the time, that didn't concern you very much - all that mattered was that he didn't ask too many questions about you. Now, in front of this decrepit, deserted-looking house, you are beginning to wonder if this was wise. But what else can you do?
This short interactive story about two people haunted by loss and one important choice was written for Saugus.net's Halloween Competition 2011, in which it was the only entry.
1st Place - Saugus.net Halloween Ghost Story Contest -- 2011
New version released November 13, 2011
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Version 2 contains a number of bug fixes, some typo corrections, further implementation of objects/verbs/conversation topics, and two additional endings, as well as some general tweaking. It is also now a z8 file, having grown too large for z5.Reported by The Xenographer | History | Edit | Delete
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Number of Reviews: 2
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4 of 5 people found the following review helpful:Cut From the Skies of November, November 13, 2011
by AmberShards (The Gothic South)Sometimes, although rarely, less is more. Hauntings shows that the old advertising bromide is occasionally right -- it has just enough atmosphere to be evocative, using restraint where one could easily freefall into gothic excess. Although some rooms are too minimally described, most are just right, as in the case of the Sickroom. The pacing is questionable, but not overly frustrating, and the characterization is solid, at least until the end. One of the characters (Spoiler - click to show) (Leonara) isn't given the detail she deserves, and that diminishes the game a bit.
The parser occasionally refers to an object that isn't around, and some actions are unnecessarily clumsy (Spoiler - click to show) such as giving items to your employer, but on the whole, the parser works as you expect. There is a dramatic scene late in the game where everything rests upon yes/no responses, but it doesn't feel fake in the slightest. I hesitated for moments, thinking through what would happen if I said "yes" or "no". What resulted from that scene led me to two different endings, one of which was rather by-the-numbers, but the other was emotionally resonant.
Finally, Hauntings is a fairly short game, almost creeping up into the low end of medium length. It's an enjoyable, atmospheric piece that only loses its punch at the end. Not bad for a first outing. I look forward to more of what the author has in store.
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Atmospheric and uncomplicated., January 19, 2013
The atmosphere builds well as you search the house, and the tasks you may later perform for your employer don't involve puzzling so much as basic observation of your surroundings, though it might have been nice if a bit more of the scenery had been implemented. There are multiple endings which let you experiment with the situation you're ultimately presented with, and what I like about them is that they all seem to be equally legitimate choices for the heroine to take in light of her backstory. I don't think they are especially surprising endings, and I might have preferred the more dramatic one to be more dramatic again, but the story is basically satisfying. The heroine is also interestingly sketched. I found myself speculating on her background and what she might be doing before and after the events of this game.
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This is version 4 of this page, edited by The Xenographer on 14 November 2011 at 1:06am. - View Update History - Edit This Page - Add a News Item