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1 people found the following review helpful:
A romantic parser novella game., February 14, 2022by Jade68 This game starts very strightforward involving us in the story. The plot is about money, legacy, love and brutality around a masquerade party. Was this review helpful to you? Yes No Remove vote | Add a comment
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1 people found the following review helpful:
Shortish 1800's romance game with many endings and few puzzles, February 3, 2016by MathBrush This game was nominated for an xyzzy award for Best Story when it came out, and I agree that the story is excellent. Was this review helpful to you? Yes No Remove vote | Add a comment
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4 people found the following review helpful:
Very fun!, January 20, 2011I'm not at all an expert on interactive fiction - this was the very first game I have played - but all the same I felt that this was created very well. It was fun to play, and easy too, except for the puzzle at the beginning. I gave up out of frustration the first time I tried, unable to get past Simon at the door at the very beginning. But the second time I tried I got it, and was able to play through the game. The only thing I would critique about the game is that it's not very easy to actually CHOOSE what happens in the end, but I suppose that is because the main character already has a very set personality, which doesn't give in well to some of the player's choices. Was this review helpful to you? Yes No Remove vote | Add a comment
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12 people found the following review helpful:
Ticket to Frustration, July 5, 2010by AmberShards (The Gothic South) I'm not really sure why this game generates the kind of praise it does. Then again, I'm mystified why Shadows on the Mirror and Violet did as well. Masquerade is a lot like Shadows in the sense that if you don't read the author's mind, you'll never make it anywhere in the game. Unlike that game, however, Masquerade mercifully doesn't keep the torment going. If you decide to leave the first room (I was thinking that I'd come back later or maybe look for a side entrance), BOOM, game over. I was shocked and angry, but chastened. Was this review helpful to you? Yes No Remove vote | Add a comment
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6 people found the following review helpful:
A Fine Romance, June 23, 2008by Rose (New Zealand) Graham Nelson once said that IF is a narrative at war with a crossword. In Masquerade, narrative won. The writing is wonderful, and the PC brilliantly characterized. The conversation style, however, causes a somewhat linear structure. You are pretty much forced to follow the plot, with no choice as to what your player says to the other characters. The puzzles, though not many, are interesting -- I liked the opening puzzle. The compass rose was a nice touch. Was this review helpful to you? Yes No Remove vote | Add a comment
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12 people found the following review helpful:
Tough Choices, May 18, 2008by C.E.J. Pacian (England) Something strange happened when I first played Masquerade. I found that I didn't know what to type. And I liked it. Of course, I knew what I could type to advance the story - 'yes' or 'no' - but which choice would work out better for our beleaguered heroine? Was this review helpful to you? Yes No Remove vote | Add a comment
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