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Too Frustrating to Finish, May 29, 2010by Bernie (Fredericksburg, VA) This game could be classified as a less-interesting version of Varicella. In order to solve the puzzles, you will need to replay scenes over and over. (This repetition is necessary since the author has disabled the 'undo' command and limits the number of saves to 3) Once I hit my 8th time replaying the opening scene, I gave up and resorted to the 'hints' section. Was this review helpful to you? Yes No Remove vote | Add a comment
Comments on this reviewPrevious | << 1 >> | Next AmberShards, May 30, 2010 - Reply Wow. Disabling the undo command is the IF equivalent of cutting someone off at the knees. If the author's intention was to make the game harder, that's one cheap and lazy way of doing it, although harder is not the same thing as challenging. JamesDingle, June 7, 2010 - Reply AmberShard, I respectfully disagree that disabling undo is a "cheap and lazy" design choice. In my humble opinion undo often allows players to proceed without caution or fear of consequence and encourages thoughtless play. Perhaps I'm simply too old and curmudgeonly to understand the conventions of modern IF. I grew up playing text adventures in the 1970s and 1980s without undo. All my favorite games - none of which I consider cheap or lazy - lack the command. These old gems would be considered incredibly frustrating and cruel by today's forgiveness rating. AmberShards, June 9, 2010 (updated June 11, 2010) - Reply Serious memory and processor constraints -- like in Scott Adams' games -- lead to abandoning a lot of features, such as full sentences. UNDO wasn't even on the horizon in those situations. IF itself was still developing as a field and didn't have the advantage of a much feedback from players. Now we have the hindsight of 20+ years of IF playtesting. At the very least UNDO saves us from the repetitious save-do something-save routine. That's what everyone who played those games did: Save. Enter pool. Save. Swim. Restore. |