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Limerick Heist

by Pace Smith

Crime
2019

Web Site

(based on 9 ratings)
4 member reviews

About the Story

Rule 1 is that no one gets iced.

Rule 2: the loot's evenly sliced.

There's only two rules.

Now listen up, fools!

We're pulling a...

Game Details

Language: English (en)
First Publication Date: October 1, 2019
Current Version: Unknown
License: Free
Development System: Twine
Forgiveness Rating: Nasty
IFID: 9372A64A-609B-4258-9211-98FCFF17A646
TUID: zt0l1sdc2fd216f9

Awards

8th Place - 25th Annual Interactive Fiction Competition (2019)

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Member Reviews

5 star:
(1)
4 star:
(5)
3 star:
(3)
2 star:
(0)
1 star:
(0)
Average Rating:
Number of Reviews: 4
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Most Helpful Member Reviews


2 of 2 people found the following review helpful:
Unique and delightful, November 17, 2019
This is a standard heist plot with a soupcon of goofiness, told entirely in limericks. The limericks all scan (thank goodness, because there is nothing worse than something in verse from someone who thinks meter is optional) and there are some thoughtful touches such as coloring each heist memberís name and dialogue in a different color to make it easier to tell whoís saying what, which, as a nice bonus, gives the project a distinctive palette. And while there arenít exactly puzzles, per se, thereís a couple of spots where you need to make a correct observation to reach a successful ending. This one is witty, fun, and doesn't take much of a time investment - give it a try!

1 of 1 people found the following review helpful:
If you think you might like it, you will., November 20, 2019
by Andrew Schultz (Chicago)
"What it says on the tin" games often can run into trouble. They're limiting by the end. The risk is double with poetry. It can get sing-song or repetitive. But in this case, I enjoyed the presentation, and the size is just about right. Limericks do seem to have just the right amount of flexibility: not too short, and not too long, and they never feel too pretentious or too low-class. I like writing them. I've written a ton. You can say what you want, move on from them and not worry if they're any good.

But stringing even two together--well, I found this tricky indeed.

You've probably seen the tropes before, and the blurbs fully admit to this: the leader of a heist gets people together, there are conflicts, things go wrong and ... well, because this is a choice-based game, you do have endings. And the bad ones are indeed rewarding. I certainly enjoyed them more than costly special effects at a movie, ones that are meant to draw out the drama but just overload me. A limerick's five lines, though, feel just right to me.

With rhymezone.com and various programs to track the meter, I suppose we can be picky and say, ok, that's something the game SHOULD get right. But the more subjective stuff, like plot, pacing and throwing out rhymes that are clever but not overdone, obviously require care on the author's part. And that's evident here.

I think the most telling testament I can give to the game's quality was that, on getting a bad death, I expected a good limerick for the "undo/restart/restore" option--and I got one! So it's very detailed. It has the usual technical stuff like letting you track all the different endings, but perhaps my favorite bit was how (Spoiler - click to show)one successful ending laid out the possibility of a sequel. And since imitation is the sincerest form of flattery, I'll leave you with this...

How quickly a game like this could
Grate awfully, it's understood,
Or stop feeling new
About halfway through
But don't worry. This one makes good.

I had an idea to write
A game like this but did not quite
Or really at all
Find ways to enthrall
With plot, humor, fun or insight.

The game's title thus brought to light
Ny shelved plans. So, quickly, despite
A wish I'd have spun
A tale half as fun
I'm thrilled THIS work got things so right.

(Oh, hey, look, this game helped me finally string a few limericks together!)

Pure, constant, unending fun, November 18, 2019
This is obviously an immensely fun game, and itís clear that itís been a great success as this. English being my second language, Iím not the best to fully appreciate all the wordplay, but I had lots of fun nonetheless.

I really liked the gameís structure, and that was unexpected. If I had read an explanation of the structure before, I would have expected it to fail. The idea of (Spoiler - click to show)taking the wrong decision > losing instantly > going back one turn and choosing something else looks quite wrong to me on paper. But it works beautifully in practice.

Perhaps it works because of the humour. (Spoiler - click to show)Losing means getting some hilarious verses, so of course everyone wants to lose and try again.

This is an excellent game and its great position in IFcomp was both expected and deserved!

See All 4 Member Reviews

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This is version 6 of this page, edited by Pace on 18 November 2019 at 10:13pm. - View Update History - Edit This Page - Add a News Item