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About the StoryRule 1 is that no one gets iced.
Rule 2: the loot's evenly sliced.
There's only two rules.
Now listen up, fools!
We're pulling a...
|Average Rating: |
Number of Reviews: 5
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Most Helpful Member Reviews
But stringing even two together--well, I found this tricky indeed.
You've probably seen the tropes before, and the blurbs fully admit to this: the leader of a heist gets people together, there are conflicts, things go wrong and ... well, because this is a choice-based game, you do have endings. And the bad ones are indeed rewarding. I certainly enjoyed them more than costly special effects at a movie, ones that are meant to draw out the drama but just overload me. A limerick's five lines, though, feel just right to me.
With rhymezone.com and various programs to track the meter, I suppose we can be picky and say, ok, that's something the game SHOULD get right. But the more subjective stuff, like plot, pacing and throwing out rhymes that are clever but not overdone, obviously require care on the author's part. And that's evident here.
I think the most telling testament I can give to the game's quality was that, on getting a bad death, I expected a good limerick for the "undo/restart/restore" option--and I got one! So it's very detailed. It has the usual technical stuff like letting you track all the different endings, but perhaps my favorite bit was how (Spoiler - click to show)one successful ending laid out the possibility of a sequel. And since imitation is the sincerest form of flattery, I'll leave you with this...
How quickly a game like this could
Grate awfully, it's understood,
Or stop feeling new
About halfway through
But don't worry. This one makes good.
I had an idea to write
A game like this but did not quite
Or really at all
Find ways to enthrall
With plot, humor, fun or insight.
The game's title thus brought to light
Ny shelved plans. So, quickly, despite
A wish I'd have spun
A tale half as fun
I'm thrilled THIS work got things so right.
(Oh, hey, look, this game helped me finally string a few limericks together!)
I give stars in 5 criteria: polish, interactivity, emotion, descriptiveness, and if I would play again.
This game is both very polished and very descriptive. The limericks are clever, and the game uses color very effectively.
It's funny, I'll admit, but the sheer number of limericks was wearying by the end. I often feel this way with poetry (I've never finished Paradise Lost), so I didn't feel very emotionally invested.
The interactivity was a sort of gauntlet style where you could lose at any point in the story making the wrong choice. It makes for less writing (which makes sense with so many constraints!), but I wasn't really into the overall structure. There are some paths that do branch and recombine, though.
And overall, I would play again, and I would recommend it to people looking for something quirky.
See All 5 Member Reviews
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