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Contains pas-de-deux-rel2/play-offline/index.html
Post-comp version. Contains custom web interpreter, Z-code, C64 version, feelies, and walkthrough.
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Release zip *
Contains pas-de-deux-rel1/play-offline/index.html
Original IFComp version. Contains custom web interpreter, Z-code, feelies, and walkthrough.
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* Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.

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Pas De Deux

by Linus Åkesson profile

2019

Web Site

(based on 6 ratings)
2 member reviews

About the Story

Striding into the spotlight, you smile as you look out over the crowd. It's a good turnout tonight. Now it is up to the Bournebrook Rill Community Orchestra and you, maestro Nevada Elmsbee, to deliver a spectacular performance.

Keep an eye on your score—or don't!—in this multi-layered parser/choice hybrid. Casually explore the interactive scene, or tackle the full puzzle lurking underneath to reach the best ending. Available for the web (recommended) and as a traditional Z-machine story file.

Game Details

Language: English (en)
First Publication Date: October 1, 2019
Current Version: 1.00
License: Freeware
Development System: Dialog
IFID: 34EAC412-BAC2-49BE-9FEB-75E4147A82D4
TUID: zqz1rlcjx2slophj

Awards

24th Place - 25th Annual Interactive Fiction Competition (2019)

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Member Reviews

5 star:
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4 star:
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3 star:
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Number of Reviews: 2
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1 of 1 people found the following review helpful:
A daring experiment and a taxing challenge, November 19, 2019
by MathBrush
Related reviews: about 2 hours
I beta-tested this game.

Åkesson is one of the most successful creators of new parser languages in the last few years. His new A-machine and Dialog language have proven to be powerful and smooth, and its default messages are, perhaps, more appropriate than Inform's default messages.

This game is a great departure from usual parser fare, and a bold choice for IFComp. You are a conductor, and you must follow a real-life score (from the Nutcracker Suite) and cue everyone at the right time. The real score is contained in the game, as well.

This is like no other game I've seen before, and playing it is extremely taxing. I felt like I was burning calories as I played this game. Even slight errors can cause havoc in the orchestra. And if you play perfectly, a problem arises that is outside the scope of the score, providing a 'lousy last point' puzzle.

Is this well-done? Yes. Is it innovative? Definitely. Is it a great display of the Dialog language's capabilities? Absolutely. But is it fun? For me, playing felt frustrating, but winning was truly enjoyable. So if you're going to play it, try to schedule time to finish it!

A very clever and neat puzzle, wonderfully presented, November 18, 2019
This is a fun game that requires some serious and enjoyable mental work. Perhaps it doesn't meet all expectations, but there's a lot of things it does very well.

Some players considered it a difficult game. I'm terrible at parser games (because I simply can't get into the 'try different verbs' mindset), and I didn't find it hard at all. The mechanic breaks standard parser expectations, which is very clever, but if you read the description text with attention, everything you need to uncover the mechanics (Spoiler - click to show)(that looking is cueing, that it has to be done one bar before the instruments enter, and that the whole sequence is quite cleanly described if you examine the score) should be quite evident after some time. Then, the puzzle is essentially solved and it's only a problem of executing the solution, which has the perfect length and is nicely described.

So this game is solid and has a lot of excellent points:

- A cool mechanic
- An unusual setting and subject
- Enjoyable writing, well tailored to the information we need
- Really good presentation, and this is very important, this game looks good and is very very readable

If you enjoyed Pas De Deux...

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This is version 5 of this page, edited by Linus Åkesson on 26 November 2019 at 12:53am. - View Update History - Edit This Page - Add a News Item