* Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.
Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the StoryStriding into the spotlight, you smile as you look out over the crowd. It's a good turnout tonight. Now it is up to the Bournebrook Rill Community Orchestra and you, maestro Nevada Elmsbee, to deliver a spectacular performance.
Keep an eye on your score—or don't!—in this multi-layered parser/choice hybrid. Casually explore the interactive scene, or tackle the full puzzle lurking underneath to reach the best ending. Available for the web (recommended) and as a traditional Z-machine story file.
24th Place - 25th Annual Interactive Fiction Competition (2019)
|Average Rating: |
Number of Reviews: 2
Write a review
Åkesson is one of the most successful creators of new parser languages in the last few years. His new A-machine and Dialog language have proven to be powerful and smooth, and its default messages are, perhaps, more appropriate than Inform's default messages.
This game is a great departure from usual parser fare, and a bold choice for IFComp. You are a conductor, and you must follow a real-life score (from the Nutcracker Suite) and cue everyone at the right time. The real score is contained in the game, as well.
This is like no other game I've seen before, and playing it is extremely taxing. I felt like I was burning calories as I played this game. Even slight errors can cause havoc in the orchestra. And if you play perfectly, a problem arises that is outside the scope of the score, providing a 'lousy last point' puzzle.
Is this well-done? Yes. Is it innovative? Definitely. Is it a great display of the Dialog language's capabilities? Absolutely. But is it fun? For me, playing felt frustrating, but winning was truly enjoyable. So if you're going to play it, try to schedule time to finish it!
A very clever and neat puzzle, wonderfully presented, November 18, 2019
Some players considered it a difficult game. I'm terrible at parser games (because I simply can't get into the 'try different verbs' mindset), and I didn't find it hard at all. The mechanic breaks standard parser expectations, which is very clever, but if you read the description text with attention, everything you need to uncover the mechanics (Spoiler - click to show)(that looking is cueing, that it has to be done one bar before the instruments enter, and that the whole sequence is quite cleanly described if you examine the score) should be quite evident after some time. Then, the puzzle is essentially solved and it's only a problem of executing the solution, which has the perfect length and is nicely described.
So this game is solid and has a lot of excellent points:
- A cool mechanic
- An unusual setting and subject
- Enjoyable writing, well tailored to the information we need
- Really good presentation, and this is very important, this game looks good and is very very readable
If you enjoyed Pas De Deux...
Related GamesPeople who like Pas De Deux also gave high ratings to these games:
Friendly Foe, by Mike Sousa
Average member rating: (3 ratings)
That bunny has done enough damage to your garden. Today is the day you're finally going to catch him. Armed with carrots and a fishing net, you set your sights on its home. This is going to be easy...
|Adventure, by William Crowther and Donald Woods|
Average member rating: (82 ratings)
|AlethiCorp, by Simon Christiansen|
Average member rating: (24 ratings)
Do you have what it takes to be an Associate Information Management Consultant with one of the world's largest information management companies? Can you leverage synergies with the best to operationalize our global market traction? If...
This is version 5 of this page, edited by Linus Åkesson on 26 November 2019 at 12:53am. - View Update History - Edit This Page - Add a News Item