Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the StoryA terse, comic horror puzzle game based loosely on Dracula, faithfully reimagining several characters and ignoring most of the original plot. Guide Jonathan Harker on a trip through Transylvania, interacting with vampires, mad scientists, zombies, annoying magpies, and moustachioed werewolves.
Draculaland is the first game written using a new keyboardless "parser/choice hybrid" engine, "Versifier", designed to give the feel of a parser game with click/touch controls.
Jay Is Games
"Campy, wonderfully silly, and packed to the gills with supernatural mayhem, Robin Johnson's text-based adventure Draculaland puts the Bram Stoker classic in your hands with a very liberal comedic twist or ten."
See the full review
"At first this appears to be a straightforward adventure, but finding Dracula is not as easy as it seems. The story actually proves quite intricate, with some interesting twists and turns along the way."
See the full review
Emily Short's Interactive Storytelling
"The writing is compact, as it has to be in this format, and funny; the characters are sketched with as much personality as one could reasonably fit in the available space"
See the full review
"Draculaland – or 'Draculalalaland', as you'll likely stumble through saying the title out loud – is a perfectly sized gothic adventure-puzzle game, following Jonathan Harker in his quest to slay the notorious Wallachian, Count Dracula, and rescue his bride Mina from his castle."
See the full review
|Average Rating: |
Number of Reviews: 3
Write a review
This is definitely a parser with some web UI thrown in as opposed to games such as Hallowmoor or the Axolotl Project which were Twine games but with heavy parser elements.
The parser effect is achieved by having an actual parser on half of the screen, with commands passed to it when you click on the buttons on the right-side (which consists of an inventory and room description).
The big worry here of course is that the button system might detract from the freedom of the parser, and that was my experience at first. It was difficult going back and forth between the two interfaces, and I felt like I was just trying every button in every situation.
However, as the game progressed, the dual interface became more natural, and as the inventory and its options grew, I was no longer able to get anyway by random button presses. I had to resort to the hallmark of the parser system, which is planning and carrying out a complex sequence of events.
Overall, I found the writing charming when the game wasn't being frustrating. That ended up being the one drawback of the game; I felt that many of the puzzle solutions, even in hindsight, didn't make sense or didn't allow for reasonable alternatives. (Spoiler - click to show)For instance, I felt like you should be able to distract the magpie with shiny objects or hide the keys in the box or bury them or kill the bird in its nest, or that you could slow the flies down by having them get drunk just like you did with the Magpie, etc. However, I would still rank the puzzles in the top half of all adventure games, especially for a patient player.
Overall, I recommend it; as an experiment, it's worth spending some time with, and as a game, it should appeal to the minimalist Scott Adams fans (which includes me).
No graphics, but playing on the web gives a cool 2-window point-and-click experience that works very nicely - I hope to see this form used in future parser-based games.
The game is very well-written, with tongue firmly in cheek (i dug the card-shark skeleton), and just enough background to keep you invested. Sure, the puzzles can be pretty obscure, but good, detailed "Invisiclues"-style hints are provided.
The writing is clever and not overwrought. The puzzles are difficult enough to be challenging without being frustrating, and the hint system is un-spoilery so that it helps if you get stuck without leading too much. The layout and formatting of the game is clever and fits with the theme. There are some extras which are fun to reveal.
All in all, a fun game.
If you enjoyed Draculaland...
Related GamesPeople who like Draculaland also gave high ratings to these games:
|The Axe of Kolt, by Larry Horsfield |
Average member rating: (6 ratings)
|The Spectre of Castle Coris, by Larry Horsfield|
Average member rating: (2 ratings)
Having been created a Duke by the grateful King Kelson for recovering the lost "Axe of Kolt", you are touring the towns and villages of your new duchy of Charlton when you hear about some strange goings-on in the town of Corwyn. Can you...
|Creatures Such As We, by Lynnea Glasser|
Average member rating: (63 ratings)
A dating sim about how humanity connects through art, even out in the vastness of space.
Recommended ListsDraculaland appears in the following Recommended Lists:
Great "white hat" horror games by genre by MathBrush
This list does not include games intended to disgust or to make you personally feel evil. The focus is on games where good overcomes evil, or that just make you think. That is what I mean by "white hat" games. Games like Vespers or...
PollsThe following polls include votes for Draculaland:
For your consideration: XYZZY-eligible Multimedia of 2016 by MathBrush
This is for suggesting games released in 2016 which you think might be worth considering for Best Use of Multimedia in the XYZZY awards. This is not a zeroth-round nomination. The category will still be text-entry, and games not...
For your consideration: XYZZY-eligible individual puzzle by MathBrush
This is for suggesting games released in 2016 which you think might be worth considering for Best individual Puzzle in the XYZZY awards. This is not a zeroth-round nomination. The category will still be text-entry, and games not...
For your consideration: XYZZY-eligible innovation uses of 2016 by MathBrush
This is for suggesting games released in 2016 which you think might be worth considering for Best Use of Innovation in the XYZZY awards. This is not a zeroth-round nomination. The category will still be text-entry, and games not...
This is version 13 of this page, edited by Autymn D. C. on 17 December 2017 at 2:01am. - View Update History - Edit This Page - Add a News Item