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Who Are You, Mr Cooper?

by Litvinov Serhiy

Steampunk
2016

Web Site

(based on 1 rating)
1 member review

About the Story

This is a story about the adventures of Wilson Smith in the huge industrial city of Staighrem. The main character gets into a dangerous and totally incomprehensible situation. A friend of Wilson died in an exploded pub and before his death had asked to find Alexander Cooper and give him a cyphered letter. After that criminals started to hunt for the hero and he decided to find Alexander and try to understand what’s going on.

Game Details

Language: English (en)
Current Version: Unknown
License: Commercial
Development System: LibGDX
IFID: Unknown
TUID: zko4jhivuek8hlo8

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Member Reviews

Average Rating:
Number of Reviews: 1
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1 of 1 people found the following review helpful:
Potentially interesting 80 Days-alike, but too flawed., August 8, 2016
by E.K.
Related reviews: CYOA
I was initially intrigued by this steampunk travel-mystery. While the premise and (very well done) graphics are a little close to '80 Days' for comfort, there's still a lot of room for creating a story of one's own in a familiar world. However, this game is simply too flawed to be properly enjoyable, particularly the English version. The introduction is very exposition heavy, and the translation is very poor. For instance, at one point it says (Spoiler - click to show)"events that caused the death of your friend and merely killed you" when it means "nearly" killed you and at another (Spoiler - click to show)"people are the most numerous race" when it means humans (personhood is a whole different philosophical ballgame). There are also many subject/object/verb disagreements littered throughout the game.

I could forgive the poor translation if the gameplay were made more compelling. Like 80 Days, it has random encounters, and some of the possible storylines seem like they are well-plotted and would be absorbing if followed. But at almost every stop the player has to choose to run or hide with a random result - this would be much better paced if used more sparingly. There is an interesting mechanic where you can learn how to make useful items for your journey, but the inventory limit is so constrained that it simply doesn't allow for collecting the materials required. Where 80 Days' limit is similarly frustrating at times, it is based on trade, rather than crafting - a game with a crafting mechanic should give you space for obtaining materials. It is this latter issue that made me stop playing entirely, as it offered me a playstyle I liked and then put massive barriers up that prevented me from playing that way.

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This is version 1 of this page, edited by verityvirtue on 1 August 2016 at 11:28am. - View Update History - Edit This Page - Add a News Item