A Simple Theft

by Mark Musante profile

Episode 1 of A Simple Theft
Fantasy
2000

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1-4 of 4


- Edo, January 7, 2022

- Arrowhead12 (Edmonton, Alberta), June 12, 2020

6 of 6 people found the following review helpful:
Simple. And a theft., April 4, 2011
by Victor Gijsbers (The Netherlands)

In my rating system, a two star rating can either mean that there is something wrong with a game, or that it is competent but without ambition. A Simple Theft falls squarely within the second category: it is a fine little diversion of the common IF-with-puzzles kind. There is nothing wrong with it, but there is also nothing to make the heart beat faster.

You get to play the apprentice of a wizard who is attempting to restore magic to the world, and who tasks you with the retrieval of a MacGuffin from a castle. The game consists of you puzzling your way through this theft. The world is small and implementation is rather sparse, though not uncommonly so for a game written in 2000. The puzzles are run-of-the-mill, involving locked doors and guards, but the implementation is solid and the inquisitive player will be rewarded with funny responses. The entire game can be played in perhaps fifteen minutes.

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Baf's Guide


Tiny fantasy game, written as a prequel to a longer game. You're apprenticed to a master who directs you to steal a jewel from a castle and report back to him. Interesting take on a fantasy world--magic is no longer under control, and your master is hoping that the jewel will give him magical powers--but too short to do much with the premise. Still, the full-length game might be intriguing.

-- Duncan Stevens

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