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About the StoryIt would be nice to know what you're looking for.
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Number of Reviews: 5
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With Nautilisia, Ryan Veeder sent up the surreal dreamworlds of so much bad IF. With Wrenlaw, he takes up another disgraced subgenre: the epiphany quest, where you wander through a usually real-world environment, solving mechanical puzzles for emotional rewards. Geocaching's a fitting conceit, so you're given coordinates and set down in a secluded park. What you're not given is the stage-managing narrator of Veeder's other games, someone to arrange pratfalls for your hapless protagonist. Here the spills have occurred already, off-stage, and it's up to you to move forward -- by triggering flashbacks.
Wandering around a small recreational park, the character remembers things, as he searches for a geocached blue box.
Short, sweet, and rewarding, the prose here was really lovely, and I had a strong sense of the park. There are some other elements tucked away here as well--all in all, a very pleasant 30 minutes or so of exploration.
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This is version 2 of this page, edited by Ryan Veeder on 29 April 2013 at 10:23am. - View Update History - Edit This Page - Add a News Item