Eat Me

by Chandler Groover profile

Fantasy
2017

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Number of Ratings: 94
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- Cerfeuil (*Teleports Behind You* Nothing Personnel, Kid), October 11, 2022

- TagoMago69, October 6, 2022

- Jacoder23, September 9, 2022

- Aryore, August 20, 2022

- jgkamat, June 17, 2022

- jakomo, June 16, 2022

- Titania Lowe, June 9, 2022

- Creature Wickens, May 13, 2022

- Aman Das, November 9, 2021

- Malasana, May 28, 2021

3 of 3 people found the following review helpful:
Wow! I was so wrong about this game!, May 24, 2021

At first I thought this game was stupid. How much fun can a game possibly be when the only thing you can do is eat? Oh but it is much more than that. It’s not like you just sit there and repeatedly type the word eat over and over. Though the puzzles are pretty simple, they are much more complicated than they seem at first. I would recommend this game for beginners and experienced players who are just wanting something easy and fun.

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7 of 7 people found the following review helpful:
The way out is through, May 16, 2021

Adventure game protagonists tend to be greedy-grabby types, yeah? Fitting, then, that a child is the protagonist here, with sickly sweets in the very first room. Transgression without judgment, that's what Eat Me offers, and an engaged player will quickly become complicit. Thankfully, Eat Me draws you in with a deft touch rather than going hard-meta, and even on the latter front it allows a chance of subversion by the end. It's also unabashedly weird and gross. I loved it.

On the writing: I have played many well-written games, but this is the first one I replayed primarily so I could read it again. Additionally, this game has the most effective writing I've seen used in service of the traditional exploration-and-puzzles format. It guides and instructs. It tempts and discourages. It acts as both feedback and reward. The imagery and characterization are sensuous and vivid. The writing in this game is highly suggestive, in all senses of the word, and it performs all of these tricks simultaneously without ever sacrificing the mood or being too obviously symbolic. Granted, none of the tricks Eat Me uses are new--some of them are Text Adventure Narration 101--but I haven't played any other game that balances the text and the mechanics so perfectly while operating on so many levels. It is, in a word, harmonious. Every sentence has punch, not a single word feels wasted, and the game is a joy to read and interact with.

It helps, of course, that the game is so focused and small. In fact, if there's one major criticism to be made, it's that neither the puzzles nor the story are terribly complex. I forgive Eat Me in this regard for three reasons: one, it's framed as a fairy tale, and those traditionally don't have terribly complex stories either. Two, there's a lot of optional depth to explore (again: temptation, and complicity once the player starts digging). And three, Groover packs in a variety of escalating surprises as the main events unfold. Even if you guess what's going to happen next, there's probably another layer to reflect on, an alternative that you missed, or at least an amused sense of "okay, well, I didn't expect things to go quite THAT far" afterward.

In the end, Eat Me works better as a simulation than as a captivating tale. It's a slice of Wonderland, a little model of a creepy fantasy world that you can inhabit and play around in for a while, rather than a satisfying story proper. But few games do it better or with more style.

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- sw3dish, April 22, 2021

- Jonathan Verso, April 11, 2021

- Zape, March 20, 2021

6 of 6 people found the following review helpful:
a monstrous feast, February 23, 2021

The basic premise of Eat Me is that you’re a child with a hole in your stomach, and you’ve been thrown into a strange, magical castle made entirely of food. What follows is what you’d expect, and it was so much more horrifyingly enjoyable than I could have imagined.

Everything is described so deliciously in Eat Me. The writing never fails to disappoint, and the detail put into it is incredible. Even the walls and floors are edible and varied throughout the rooms. In one of my playthroughs, I just spent the entire time smelling things and it was great.

The parser voice is one of my favourite points of the game- huge spoiler ahead. (Spoiler - click to show)It made everything even more grisly to me. If the narrator is the Sugarplum Fairy and the one speaking, do you actually want to eat the six courses? In the moment just before each course is devoured, the tone of the narration changes, almost as if the parser’s arguing with someone. So the second ending, although framed as the worse one through the narrator's eyes, is actually the better- you’re breaking free.

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- Spike, December 14, 2020

- Edo, December 2, 2020

- bradleyswissman (Virginia, US), October 13, 2020

4 of 4 people found the following review helpful:
Truly bizarre, but strangely beautiful, October 5, 2020
by RadioactiveCrow (Irving, TX)
Related reviews: 1-2 hours

When I first started plaything this game I didn't really like it. It seemed confusing and I wasn't sure what my purpose was. The writing seemed thick and I had trouble getting going. There was also a shade of the grotesque to it all that I wasn't into at first. But as I stuck with it I eventually came to appreciate it more and more until I was hooked. Groover's writing is wonderful, even operatic at times. The puzzle components were kind of hard to pick out from the flowery prose, but the solutions made sense in the internal logic of the game and every time you completed a "course" the reward was great. I'll definitely play through it again sometime to see how my opinion of it has grown.

ADDENDUM: I did indeed play this game again more than a year after my initial playthrough and my appreciation for it has grown. I imagine it will be on my ballot for the Top 50 IF Games Of All Time for a very long time.

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- William Chet (Michigan), July 19, 2020

- okcockatoo, June 8, 2020

- kierlani, April 9, 2020

- Sammel, March 21, 2020

- _firexe, December 4, 2019


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