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About the StoryCan you help one hungry bulldog in his quest to find something good to eat? He would like that. A lot. [blurb from IF Comp 2008]
Nominee, Best NPCs; Nominee, Best Individual NPC; Winner, Best Individual PC - 2008 XYZZY Awards
Snack Time! is a fine example of the good made great. You play the authorial bulldog. In a charming twist, though, you view your human caretaker as your own dimwitted but lovable pet who you must influence with your canine abilities in order to satisfy your munchies. This is a simple game with a simple story, but I loved every minute of it. It is a brief adventure, to be sure [...] but it is often hilarious and rewarding. (by Nate Dovel)
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Number of Reviews: 6
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Most Helpful Member Reviews
You are a dog and you’re hungry. It’s not dinner time in many hours, so you need a snack. Unfortunately, you’re not very good at making sandwiches, so you must get your human pet to make one for you.
The puzzles are quite easy, but it’s not the challenges that make this game but the consistent dog’s eye view of and on everything. Dog is the measure of all things in this game: canine interests permeates every single description of the game world. What makes the game so charming is the way Choba (the author) exploits the fact that Hardy (the dog-PC) has a set of concepts that doesn’t quite match the human player’s. For that purpose, a dozen words are worth a thousand perfect 3D-renderings.
(By the way, the same thing was done—to the same charming effect—by Admiral Jota in Lost Pig … and to a totally different but equally great effect in Shiovitz’s Bad Machine and even in Granade’s IF version of Pong!)
More actions are implemented. I missed most of them first time playing the game. So, if you manage your snack too quickly, chances are that you can have some replay value for dessert.
Snack Time! is a light-hearted little work where we play as Hardy the Bulldog and his epic, ten-minute, house-spanning quest to get something good to eat. Of course, lacking opposable thumbs makes things a little less straightforward than they should be. And so begin the puzzles, all of which are pretty easy.
No frustrations here save for the tummy grumbling, Snack Time! is a recipe for pure giggles.
(And Dino wins my Best Prop Of 2008 award!)
A cute, short, easy game about a bulldog who wants a snack, February 3, 2016
It's a game with 4 little puzzles to solve. You are a hungry bulldog who is trying to get your owner to make you some food. Like the much bigger and more difficult A Day for Soft Food (about a cat with the same goal), you have to wander around, influencing your owner in an order to get the food you need.
I beat it in 15 minutes without hints. The writing is from the dog's perspective, with a dog's description of a sofa, a toilet, a fridge, etc.
Recommended for it's short, fun nature.
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PollsThe following polls include votes for Snack Time!:
PC's personality integrated with the story by JasonMel
I would like to be able to recommend to someone many examples of interactive fiction in which the player character is far from a cipher or an everyman or everywoman, but is instead a character with a definite personality within a game...
Games with stupid player characters by murphy_slaw
I'm looking for games where the player character is significantly stupider and/or less observant than the average player - the kind of game where part of the challenge is making sense of the descriptions offered through the simplistic...
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