Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the StoryThis is my first foray into IF, so be gentle. I used a simplified language for inputs on this game. You pretty much only need to type look, take, use "whatever" (on "whatever"), go (north/east/south/west), and read. Oh, and I composed original music for it. You awaken in what appears to be a hospital. Good luck.
It's a horror text adventure that kicks off with you waking up in a morgue, and without giving the game away, it's genuinely creepy as you try to figure out what happened.
See the full review
|Average Rating: |
Number of Reviews: 5
Write a review
Most Helpful Member Reviews
The implementation is fully up to the standards of typical parser-based interactive fiction. Almost everything is described thoroughly, and every door (of the many mentioned in the game map) is implemented and described separately. The standard quest GUI system does not spoil the puzzles, and the GUI seems to be well attuned with world model. At times, clicking seemed more efficient for me than typing, while other commands seemed much more natural and intuitive using the command prompt. The result was that I alternated, going for long stretches with one or the other before switching when I needed to input a command that was more efficient with the other method. The biggest flaw in implementation is that non-standard but relevant verbs do not seem to be implemented (at least not consistently).
The horror element is a combination of gory slasher stuff with paranormal terror. The game is disturbing at times, but the tone of prose, specifically of the protagonist's responses, is such that I have faith that the author has an artistic purpose beyond glorifying blood and guts. The setting feels like a particularly grim Twilight Zone episode, with plenty of dark paranormal phenomena lurking behind the closed doors that you haven't been able to open yet.
Unfortunately, I may never get to discover the point of all the madness, because I didn't finish the game. I solved many puzzles, and enjoyed the pacing. The game is very traditional in its design. Many of the puzzles were decently clued. However, I eventually got stuck, and after giving it a rest, found that I had no idea where to start in order to get back to the puzzles. There are no hints and no scoring system, making it is difficult to tell how you are progressing.
First Times is well designed and evocative. I wish I could have given it a higher rating, but being stuck with no way to go forward makes an objective analysis of the theme and story impossible and also is a negative mark in the whole experience.
There are four possible endings, that are selected by doing a couple of choices during the game: one happens at about half game, in one of the real time sequence, when (Spoiler - click to show)in the east-est corridor, the player is hunted by three faceless monsters. There is a boy tied in the east end of the corridor. The player has a few seconds to decide to whether free him; the second one is near the end of the game, and requires to just choose a direction.
The puzzles are generally well hinted (be sure to examine and read everything!).
There are essentially no guess-the-verb situations: the adventure can be completed with just the directions, and the "use", "look at" (or "x" for short), "take", "read", "open", "close" and "say" commands. Most puzzles can be solved with commands like
use <object> on <object>
which, of course, require the player to have the right object to begin with. Just a couple of puzzles (the (Spoiler - click to show)"altar" and (Spoiler - click to show)"build a syringe and fill it" ones) require to combine two or more objects.
The (Spoiler - click to show)"open the janitor's door" puzzle (one of the toughest) is the only place of the game that requires the "say" command. The command to solve it is
say (Spoiler - click to show)metal
This game made me live the scariest moments I ever experienced in an horror IF up to date... however, I took away one star from the maximum score because some of the endings are not up to the rest of the game, at least in my opinion.
Judging by the overall quality of this first attempt, I'm looking forward to more IFs from its author.
A creepy, surreal Quest game with music, August 18, 2019
But this game seems like something new anyway. It uses Quest and only requires the verbs USE, TAKE, LOOK, and directional commands. The parser is extremely fidgety if you try and do anything else. Even if you think you ought to do something else, you should not do something else.
Basically, you are alone in a symbolic hospital with a lot of dolls and blood and spiders, and you try to enter new areas. Near the end, there is an extended sequence of strong profanity. The whole game is pretty gory and/or disturbing.
This is one of those games that breaks all of the rules for 'good games' but gets an effect anyway. Worth trying if you like horror.
See All 5 Member Reviews
If you enjoyed First Times...
Related GamesPeople who like First Times also gave high ratings to these games:
The Orion Agenda, by Ryan Weisenberger
Average member rating: (12 ratings)
|Glass, by Emily Short|
Average member rating: (90 ratings)
The Prince sits awkwardly on the couch, holding his glass slipper and trying to keep it from crushing. Lucinda and Theodora have the ends of the same couch, and they are taking turns seeing who can bend lowest and show off the most...
|Nord and Bert Couldn't Make Head or Tail of It, by Jeff O'Neill|
Average member rating: (47 ratings)
You are standing at the edge of a barren field. A steady wind, having secreted away the topsoil, is now drifting sandy dirt across the plain. A scant sign of life here is a freshly-burrowed molehill on the ground. > MAKE A MOUNTAIN OUT...
Recommended ListsFirst Times appears in the following Recommended Lists:
This is version 13 of this page, edited by thecanvasrose on 9 October 2019 at 4:00pm. - View Update History - Edit This Page - Add a News Item