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About the Storyin recollection of something beautiful
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Number of Reviews: 1
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Interactive diary entry about creation and loss, kinda, October 25, 2015
The game works with links which expand out, when you click on them, to a related chunk of text. How to explain? It's like how Lime Ergot worked - you click on a link, it expands out to relate a related memory or experience. It muses on the fate of the scarf, and the musings of a creator: where are these bits of yourself, whose intimate history only you know? Is anyone using it? If they use it, would they know its story - how it came about? Would it matter?
I felt the reflection made it a little more than just a 'day in life' kind of game, simply because it was thoughtful, and it was born of something which other creators of things would probably have thought about.
scarfmemory is as simple as it sounds, and to say there was nothing else remarkable about this game would be to treat this little game unfairly.
(Spoiler - click to show)As a last thought, I got a BAD END at the end of the game, which left me wondering if I could get a good ending...
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PollsThe following polls include votes for scarfmemory:
Hypertext stories that make heavy use of text transformations by Bruno Dias
I'm looking for hypertexts that make heavy use of stretchtext and related effects to tell their story - Links that add, remove, or alter text within a passage. Swan Hill for instance makes heavy use of this, and my own work does too, but...
This is version 2 of this page, edited by Leon Arnott on 14 December 2013 at 9:34pm. - View Update History - Edit This Page - Add a News Item