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2 of 2 people found the following review helpful:Not bad, Incomplete, January 31, 2015
by Hanon Ondricek (United States)Howwl is a choice-based game, but the interface is interesting. It sort of looks like a Wordpress site with pictures. Beneath the description are a list of parsery-type things to do, which seemed quite satisfying. Everything you'd probably want to try in this situation is presented. You have an inventory, and choices to use items you have show up automatically without you needing to fiddle with them in the inventory.
The story says it's "loosely apocalyptic" but I'd say it's fully apocalyptic. You start in an abandoned apartment with no memory or idea who you are or why you're there. You do the expected scavenging, and encounter several odd creatures pulled from mythology and art. Helpfully, the story links to information about the creatures or items you find with pictures. If you're not sure what a molotov cocktail is, there's the wikipedia entry.
It's very nicely done. The writing is straightforward and dead-serious without any IF wacky. I got through the game basically lawnmowering choices waiting for something interesting or explanatory as to what kind of apocalypse this was (museum of art paintings suddenly come to life and eat the populace?) but then I hit a message saying "End of beta ###". It was a little disappointing, but an example of a smart balance between parser and choice systems.
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