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Eye Contact

by Thomas McMullan

Slice of life
2019

(based on 8 ratings)
3 member reviews

About the Story

A coffee. A friend. Something to talk about.

Game Details

Language: English (en)
First Publication Date: October 1, 2019
Current Version: Unknown
Development System: Twine
IFID: 24BBD3DF-26D2-42DD-B502-3A366B0F3B5D
TUID: y5gxaowjxt5rkeeu

Awards

57th Place - 25th Annual Interactive Fiction Competition (2019)

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Member Reviews

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4 star:
(2)
3 star:
(1)
2 star:
(3)
1 star:
(2)
Average Rating:
Number of Reviews: 3
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It had to be samosas., December 2, 2019
I read through Eye Contact pretty quickly, which was nice because I was able to zip through it several times to gain a full understanding of the story.

It recreates the experience of meeting up with a close friend who needs to vent. I thought that the story was skillfully delivered, realistically leading up to the part where you and your friend realize why she needs to vent.

The Eyes Don't Have It, November 30, 2019
by deathbytroggles (Minneapolis, MN)
I will say that the conversation tree game is much better suited for Twine than your standard parser, as all you have to do is click rather than type “1” or “2” or whatever a hundred times. But I’ve never really cared for the genre, and I’m not sure what this story about relationships is getting at. There’s from what I can tell just a few endings, none of them terribly enlightening. The unique thing about this game is that the image on the screen is the NPC’s eyes and they shift in tone depending on how you respond, but the game is so short and so devoid of substance that there’s not much impact.

A short conversation augmented by expressive eyes, October 1, 2019
by MathBrush
Related reviews: less than 15 minutes
The concept of this game is clever. You're having a conversation with a friend, and every emotion of the NPC is expressed by a photo of eyes. It's the same person, same pose, but with anger, happiness, sadness, etc. in the eyes.

It's very effective, kind of how emojis help express emotion in texts.

The one drawback in the interactivity and emotion of it is that it all seems a bit shallow. The story is toothless, a frivolous problem with hints at relationship issues. This same technique with a deeper story (not necessarily longer) would be splendid. As it is, it's presented in a very polished and well-done manner.

If you enjoyed Eye Contact...

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This is version 1 of this page, edited by MathBrush on 1 October 2019 at 11:29pm. - View Update History - Edit This Page - Add a News Item