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Lair of the Gorgonanth, Part 1: "Bring Me the Beard of Nimrod Supertramp"

by Andrew Watt

2015

(based on 1 rating)
1 review

About the Story

If you eliminate Arth's most wanted wizard, you get a private island! Simple, right? If only you could stop daydreaming and formulate a plan...


Game Details


Awards

Honorable Mention - IntroComp 2015

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Member Reviews

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Number of Reviews: 1
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1 of 1 people found the following review helpful:
Colorful world, but could be tighter and taken more seriously, August 24, 2015

"Lair of the Gorgonanth, Part 1" is a Twine in which your character's goal is to kill Nimrod Supertramp to get the bounty on his head. The world is fun and colorful, with ogre with machineguns and a biker gang of bounty-hunting witches, not to be taken too seriously. However, the problem is that the writing is not taking the world seriously, and add a mixed bag of throwaway jokes, crude jokes, silly jokes (Spoiler - click to show)(vanish) and over-the-top actions. A perfect example of this: (Spoiler - click to show)the strength of Nimrod Supertramp lies in his beard, which is interesting symbolically, and then the game adds that his soul is in a boil on his ass, which, I don't even want to get to that scene anymore. This undermines the game, when the story and the situation seemed perfectly good: the goal is clearly identified, you have a nice add-on with the person who was captured by Supertramp and their relationship, which raises stakes and anticipation, you have a bunch of very distinct and fun characters who all want to best/kill each other to get this bounty... The humour here shoudn't be in the writing and the silly jokes, which affect pacing: they should be about the characters clashing, Wacky Races-style (I love Wacky Races), each with their own strategies and personalities that create a funny, explosive mix. The writing shouldn't get in the way by trying to be funny too, otherwise it feels like it's not very sure if the game is fun; the best comedy is played straight.

I also thought that the main character's deal wasn't very good and didn't bring much to the game. I mean, we don't know a lot about the main character, or their institution; their plan is not a very good one (Spoiler - click to show)(wait until the bounty hunters kill the guy, then kill all the bounty hunters? isn't it as hard as killing the guy directly?), and what happens is not very coherent (Spoiler - click to show)(if you're in a world where hecklers are shot on the spot, are bounty hunters really going to knock out someone who betrayed them, or straight up kill them?). Just have the character be another of the bounty hunters, and say them don't trust him fully but they don't have any particular beef; you don't need an extra reason for bounty hunters not to trust each other, and the PC could be (Spoiler - click to show)a government spy without it affecting much (it could just be his thing/personality he uses later on). Because right now, you set up a secret, then it doesn't matter anymore, and so it's kind of pointless.

In any case, I'd like to see more from this game, but only if the author commits to and exploits the funny that's inside the setting and the characters; no need to add silly jokes, and it fact it trips the game up more than it helps. Just play it straight, clear up the situation with the PC, and use your characters and the way their personalities have to clash as they all go for the gold as what drives your game and makes it funny. Wacky Races, man.

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This is version 2 of this page, edited by Lance Campbell on 22 January 2020 at 2:28pm. - View Update History - Edit This Page - Add a News Item - Delete This Page