Gun Mute

by C.E.J. Pacian profile

Western
2008

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Reviews and Ratings

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4 star:
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Number of Ratings: 153
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- Caleb Wilson (Illinois), May 1, 2014

- Adam Myers, October 6, 2013

- kala (Finland), September 24, 2013

- Artran (Taipei, Taiwan), August 13, 2013

- Sdn (UK), July 20, 2013

5 of 5 people found the following review helpful:
A gun is as good or as bad as the man using it, July 9, 2013
by Jim Kaplan (Jim Kaplan has a room called the location. The location of Jim Kaplan is variable.)
Related reviews: C. E. J. Pacian

Play it if: you want a game short and easy enough to breeze through but quirky and different enough to be memorable.

Don't play it if: linearity is a major turn-off.

The premise is simple. You're a reticent gunfighter, The Man With No Voice if you will, and your single purpose is to save your loved one. Get from point A to point B. Kill obstacles. Rinse and repeat with feeling.

Gun Mute is probably the most fun I've had with a game this linear. It's something like a cross between Time Crisis and those town-wide shootouts that seem to populate the climaxes of old Westerns. And as with the best action sequences, no two killings are alike thanks to a series of varied if easy puzzles.

Although the game doesn't operate in real time, it maintains a sense of urgency. The need to make use of timing, not only in response to your opponents' actions but to keep your own gun loaded, gives rise to a near-illusion of real-time action. It's an interesting effect, almost reminiscent of watching the still images in a flipbook come to life with motion. Perhaps I'm overplaying it, but I found it notable.

The setting isn't a straightforward Old Western locale so much as a post-civilization anarchy that has reverted to a sort of New Old West. Cyborgs bartend at the local saloon, the railroad transports futuristic battle turrets, and you install GPS software by drinking it. Pacian makes the wise choice not to dwell on the setting, as it isn't the focus of the piece, but lets it color the environment a little and thus keeps it memorable and distinctive while still sticking to the basic forms of the genre.

Overall, this is a fun and different sort of distraction. Hardly morally challenging or thematically deep, but a great deal of fun. I spent less than half an hour getting from beginning to end, and it'll stick with me a whole lot longer.

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- DJ (Olalla, Washington), May 10, 2013

- Ann R. J., April 26, 2013

- Edward Lacey (Oxford, England), March 6, 2013

- Beable, February 12, 2013

- amciek (Opole), December 26, 2012

- Porpentine (Oakland, CA), August 18, 2012

- Katrisa (Houston), July 13, 2012

- PNervous, July 9, 2012

- zylla, May 2, 2012

- Relle Veyér, March 1, 2012

- MKrone (Harsleben), February 18, 2012

- EJ, February 11, 2012

3 of 4 people found the following review helpful:
Linear & gimmicky, yet just how I like it!, February 6, 2012
by DCBSupafly (USA)

I'm a big fan of gameplay based on explicit gimmicks. Sure helps with GTV. Gun Mute's title says it all. You will shoot your way through each area, and you will never talk.

I'm not a big fan of linear gameplay, but Gun Mute is an arcade game in words. Time Crisis with puzzles and a handful of verbs!

Be sure to read Pacian's .txt file, perhaps after the game if you don't need any help; it contains not only helpful hints, but also a list of hey-try-this's.

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- Nav (Bristol, UK), December 4, 2011

- sqbr, November 26, 2011

- MonochromeMolly, November 9, 2011

- Kenneth Hutt (London, UK), September 27, 2011

1 of 7 people found the following review helpful:
Gunstar Heroes... the text adventure, September 25, 2011
by frsh

It feels a lot like playing Gunstar Heroes for Sega Genesis but turn based, text only and in "boss only" mode. For some reason I kept picturing everything in my mind as if it was rendered with the graphical style of Gunstar Heroes while I was playing the game. Yes, even the romance... And I'm not even a big Sega Genesis fan, I just remembered playing Gunstar Heroes a very long time ago and Gun.Mute brought that memory back.

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- aparrish (NYC), September 12, 2011


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